![Ggxxacpr Steam Ky](https://static.wikia.nocookie.net/guilty-gear/images/f/f8/Ggxxacpr_Steam_Ky.png/revision/latest?cb=20200910052330)
Deal is one of Johnny's Special Attacks, first appearing in Guilty Gear -Strive-, replacing Glitter Is Gold.
Overview[]
Johnny throws out a playing card; the distance and direction it travels depends on the button:
- short-distance, slightly up.
- long-distance, slightly up.
- mid-distance, diagonally up.
- acute angle, diagonally down. Also applies as the follow-up to Vault.
The card will gradually flutter down until it gets stuck in the ground by its lower corner, and will stay there for 5 seconds. The ground versions of Deal have no hitboxes which cannot damage opponents directly, but the midair/Vault versions can, and will still stay on the floor as they pierce through the opponent instead of dissipating on contact like most projectiles.
![GGST Turn Up](https://static.wikia.nocookie.net/guilty-gear/images/5/53/GGST_Turn_Up.png/revision/latest/scale-to-width-down/100?cb=20240211212940)
Deal
If the card is struck by Mist Finer, it will trigger Turn Up, an attack that launches the opponent up with a vertical mini-slash, even while planted in the ground (which then consumes the card).
Also unlike Glitter is Gold, cards are infinite in usage, but only 1 card at a time can be sent out on screen as dealing out another card causes the prior-dealt card to vanish.
Details[]
![Ggst heart 2](https://static.wikia.nocookie.net/guilty-gear/images/3/38/Ggst_heart_2.png/revision/latest/scale-to-width-down/30?cb=20240511033437)