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I can't... contain my strength is Dizzy's first known Instant Kill that appeared in Guilty Gear XX. Before its addition, she originally had no Instant Kill in Guilty Gear X (her Gamma Ray had the same function, however). It was replaced by Emotional Gamma Ray in Guilty Gear Xrd -Revelator-.

Overview[]

During the attack, Dizzy turns into a black, demonic winged creature. As the ground begins to shake, energy builds up on Dizzy. Bright light flashes from her and then radiates outward with tremendous force that knocks the enemy down. She returns to normal holding her head due to a headache.

It doesn't use the universal input, and is a hidden move (i.e. it is not listed in her command list) in Guilty Gear XX Λ Core. The following updates do, however, show the input. Unlike other Instant Kills, Dizzy doesn't need to enter Instant Kill Mode to use it, but requires that her Tension Gauge be completely filled.

An earlier version of the move can be performed by a CPU controlled Dizzy if she is ever encountered as a boss in a Story Mode path in the original Guilty Gear XX. Rather than the mild yet tremendous shockwaves of the later move, this incarnation is done as a baiting move like I-No's Megalomania, where Dizzy will grow despondent and will become invincible to any attacks occurred on her. If the player continues attacking Dizzy when she is panicked, she will spread her wings, glow white, and be enveloped in a pillar of light while a separate pillar of light assails the player in a powerful and unavoidable attack. Much like Megalomania in XX, this form of the move is not officially an Instant Kill move, but can act as one if the player recklessly does not respect and properly prepares themselves for this attack.

Details[]

Game Damage Gain Level Guard Cancel Frames
GGXX Destroy[1] -- 5[1] All[1] -- 103+3 (Startup) / 10 (Active) / 85 (Recovery)[1]

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