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Living Lancer is one of Millia Rage's Special Attacks, first appearing in the original Guilty Gear.

This would make its last appearance in Guilty Gear XX Λ Core Plus R, known as Living Force (リヴィングフォース, Rivingu Fōsu?), before being ultimately replaced by Silent Force.

Overview[]

In the original Guilty Gear, Living Lancer flings out a thin bolt made from her hair - this could be used in a straight line (DownDown RightRight + Slash) or have it fly diagonally upwards (DownDown LeftLeft + Slash). Both versions of these bolts would home in on the opponent and would not need to be picked up, unlike Silent & Living Force.

Living Lancer could also be charged by holding Respect instead of Slash. At level 1, the bolt remains thin, dealing average damage and a rather small hitbox. At level 2, the bolt gains a glowing aura around it, increasing the damage output and hitbox. At level 3, the aura glows blue and the bolt extends twofold, further increasing damage and hitbox. The level 3 versions would also go on to be a part of the original Iron Maiden Chaos Attack.

Additionally, if Living Lancer doesn't connect with the opponent after launching - regardless of charge level - the bolt rotates in place after the initial throw for up to a second. During this time, Millia can use Hungry Bee (ハングリビー, Hanguribī?) to have the bolt travel again using directional input + Slash, allowing the bolt to travel in any direction to hit the opponent.

In the Guilty Gear XX series, this simply works like a standard Silent Force on the ground, with the bolt sticking out of the ground and needing to be picked up by pressing Down when standing on top of it before being able to use it again.

Details[]

To be added later...

Gallery[]

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