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Force Breaks (フォースブレイク, Fōsu Bureiku?) are a gameplay mechanic introduced in Guilty Gear XX Λ Core. Identical to Overdrives, Force Breaks are moves that can be done at the expense of Tension.

Overview[]

Force Breaks are usually done with a specific input ending with Dust (though via prior to Λ Core, there still exist some Special Attacks that are not Force Breaks that use this button). They cost 25% Tension and with a brief white circle-glow flash with the same Overdrive startup flash sound effect from before Λ Core.

Every character within the Λ Core entries has at least one Force Break, with each Force Break being unique to the character as well as the amount one has. For instance, there exist Force Breaks such as Baiken's Baku (which are prior moves revamped into being a Force Break). Though there also exist Force Breaks such as Axl's Force Break-version Axl Bomber that are just an enhanced version of a base special move already in the moveset (playing more into the role of an EX Move as aforementioned).

Additionally, there are Force Breaks that can only be done when inputting a special move (e.g. Jam's FB-version Hyappo Shinshou) or even as a followup to another Force Break prior (e.g. from Sol's FB-version Fafnir to Tyrant Rave).

Some Force Breaks despite the cost being 25% Tension in general, even act as Overdrives with the exact same startup flash (and as a result, disable the victim's usage of a Psych Burst and also can count towards Overdrive K.O.s), though these are only followup Force Breaks and never standalone ones.

Even then, a number of offensive Force Breaks often deal solid damage just short of an Overdrive, though both offensive and non-offensive Force Breaks much like EX Moves in general have other forms of utility central to a character's gameplan.

Details[]

Character Progression
Sol Gun Flame: Charge Attack, Grand Viper, Fafnir, Sidewinder » Tyrant Rave
Order-Sol Gun Flame, Volcanic Viper, Fafnir
Ky Lightning Sphere » Charge Drive, Stun Raising, Greed Sever, Lightning Strike
Robo-Ky Today's S-KY's Beautiful, Fris-KY Moves
May Jackhound, Deluxe Goshogawara Bomber
Faust Re-re-re no Tsuki » This One's on the House, Re-re-re no Chou Tsuki, From Behind, BAM! Outt'a Nowhere
Potemkin Judge Gauntlet, Aerial Potemkin Buster
Chipp Alpha Plus, Beta Blade, Gamma Blade, Genrouzan: Hou
Eddie Drill Special, Exhaustion, Megalith Head
Millia Longinus, Pretty Maze, Secret Garden
Axl Low Kyokusa Geki, Axl Bomber, Shiranami no Homura, Dototsu
Kliff Aerial Bellowing Roar, Hellish Charge
Testament Grave Digger, Badlands
Justice Saperia Trance
Baiken Triple Tatami Gaeshi, Baku
Johnny Jackhound
Venom Stinger Aim, Carcass Raid, Double Head Morbid, Mad Struggle, Triple Banking Jack
Anji Shitsu, Rin, On, Kou
Jam Asanagi no Kokyuu, Kenroukaku, Bakushuu » Hyappo Shinshou, Hyappo Shinshou
Dizzy I used this to pick fruit, Please leave me alone, Michael Sword
Slayer Mappa Hunch » Step » Pilebunker, Dandy Step » Pilebunker, Big Bang Upper
Bridget Roger Rush, Jagged Roger, Roger Hug, Roger Get
Zappa Etiquette Starts Here, Coming Through, Dog Attack, The Sum of Bad Luck
I-No Sultry Performance, Antidepressant Scale, Chemical Love
A.B.A Dragging, Avoidance, Judgement, Injecting

Trivia[]

  • These are essentially identical to EX Special Moves in other fighting games such as Darkstalkers and Street Fighter (being meter-costing moves that are moreso enhanced special moves as opposed to actual super moves), albeit a number of them are their own original attacks different from the rest of the character's kit, mainly due to some of them being past moves being converted into Force Breaks.

References[]


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