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Stagger or Slip (よろけ, Yoroke?) is a recurring status effect in the Guilty Gear series, common to fighting games. In this state, characters are sent them stumbling backwards and rendered defenseless.

Overview[]

Since Guilty Gear XX, certain Normal Attacks, Special Attacks and Overdrive Attacks can put characters in this state after a hit,[1] which sends them stumbling backwards. A staggered opponent is momentarily helpless to the enemy's attacks for a set time[1] and can be hit and thrown. A button icon will appear over the character's head to indicate this status, with a timer gauge below that shows how much longer stagger will last.

In Guilty Gear XX, quickly juggling the joystick will speed up recovery from a staggered state. Whereas in the Guilty Gear Xrd games, only mashing buttons helps escape Stagger sooner.

Each character has several moves that can stagger an opponent, though some stagger effects (such as Slayer's throw) are scripted to not be recovered from. This is also the only hit-state that can combo into a Throw.

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