Scenes are structures that contain unique scenery, loot and/or creatures.
The majority of scenes generate randomly, centered on a chunk (64×64 tile area). Some scenes (such as boss arenas) will always generate in the world at a set distance from The Core.
Every scene in the game is listed below, in sections by which biome they may first appear in. Some scenes may be randomly flipped horizontally and/or vertically compared to the images shown.
The Undergrounds[]
The center of the world, and where all players spawn by default. The Core is located in the middle, surrounded by the Glurch Statue, Ghorm Statue and Hive Mother Statue
A cave covered in Ground Slime, with lots of Orange Slimes and Slime Vessels scattered around.
A Chest buried in Sand Blocks. It always contains an Ear Plate, Geode, Triangle Trinket, Gold Bar (5) and Ancient Gemstone (10).
A Chest hidden in some Tall Grass. It always contains 5 seeds of every basic type: Heart Berry, Glow Tulip, Bomb Pepper, Root and Grub Kapok.
The Chest always contains a Mysterious Doll Set.
A large lake next to some camping gear. The Wooden Crate always drops an Iron Fishing Rod and Rusty Fishing Hook (2).
A small hut with a farm containing Mushrooms growing on Fungal Soil. The Digging Spot inside the hut has a 50% chance of dropping an Iron Key.
The Grass Digging Spot next to the Lush Tree has a 50% chance to drop a Flintlock Musket.
Contains a Giant Mushroom, which permanently increases the player's maximum health. Note that the Giant Mushroom can also be found on its own outside of this scene.
Stone ruins with a Ruins Gate in the middle and a few Ancient Crates scattered around.
Stone ruins with a Ruins Tile and a few Ancient Crates scattered around.
Stone ruins with Ruins Pillars in the middle and a few Ancient Crates scattered around.
A small race track with some Primitive Go-karts.
The door can be opened by playing the notes CNMB CNM
or CVBC XZX
on any instrument while next to it.
The Ancient Chest contains loot that would normally be found inside the Clay Caves. The Stone Pedestal always contains a Triangle Trinket.
The door can be opened by playing the notes CNMB CNM
or CVBC XZX
on any instrument while next to it.
The Ancient Chest always contains a Recall Idol and Greater Healing Potion, alongside loot that would normally be found inside the Forgotten Ruins.
The Clay Caves[]
Lots of small islands connected to a large island covered in Ground Slime. There is a Chest in one of the corners that contains generic loot.
The Giant Ammonite drops a Ammonite Necklace when struck.
There are twelve Stone Blocks in the middle containing Ancient Gemstones.
There is a Chest on one of the sides surrounded by Stone Blocks. It always contains a Healing Potion, Stoneskin Potion, Tin Sword, Tin Ore (10) and a Geode.
A Tin Ore Boulder next to a ruined stone hut. There is a Ancient Chest hidden behind the hut that always contains a Tin Pickaxe, Peasant Chest, Tin Ore (9), Broken Core Idol and Caveling Bread (5).
A small campsite.
A small pool of water.
A large winding race track with some Primitive Go-karts.
A large square-shaped race track with some Primitive Go-karts.
The door can be opened by playing the notes XNBN CNCX
or NCVZ NCVZ
on any instrument while next to it.
The Copper Chest always contains a Copper Key, alongside loot that would normally be found inside the Forgotten Ruins. The two Stone Pedestals hold Twisted Agates.
The door can be opened by playing the notes XNBN CNCX
or NCVZ NCVZ
on any instrument while next to it.
The Larva Hive Chest always contains a Golden Cocoon, alongside loot that would normally be found inside the Larva Hive.
The spawn location of Ghorm the Devourer. Its summoning rune is located in the middle.
Settlements[]
Larva Hive[]
The dwelling of The Hive Mother. Surrounded by an extra large Larva Hive.
The Forgotten Ruins[]
A ruined stone bridge with a few Ancient Crates scattered around.
The Amber Boulder drops an Amber Larva, which permanently increases the player's maximum health.
The dwelling of Malugaz the Corrupted. Its summoning rune is located in the middle.
A maze made out of indestructible Obsidian Blocks.
The Chest in the middle always contains Healing Potion (3), Enrage Potion (3), Stoneskin Potion (3) and a Tin Sword.
A maze made out of indestructible Obsidian Blocks.
The Chest in the middle always contains Ancient Gemstone (10), Ancient Coin (30), Iron Bar (10), Gold Bar (5), Ocarina, Recall Idol and the Clear Gemstone.
A large maze made out of indestructible Obsidian Blocks, filled with cavelings and Ancient Crates.
The Ancient Chest in the middle always contains Recall Idol (2), Precious Urn (5), Chipped Plate (2), Crystal Skull Shard (3), Ancient Gemstone (10), Ancient Coin (250), Oracle Card "Aura", Caveling Figurine, Broken Handle and a Gold Crystal Necklace.
The door can be opened by playing the notes BBNV BXVB
or NVBV NVBV
on any instrument while next to it.
The Iron Chest always contains an Iron Key and Magnetic Ring, alongside loot that would normally be found inside the Locked Scarlet Chest. The Stone Pedestal always contains Caveling Perfume.
The door can be opened by playing the notes BBNV BXVB
or NVBV NVBV
on any instrument while next to it.
The Iron Chest always contains a Gold Crystal Necklace, Ancient Gem Plate, Recall Idol (3) and an Iron Sword, alongside loot that would normally be found inside the Locked Scarlet Chest. The Stone Pedestal always contains an Enhydro Crystal.
Azeos' Wilderness[]
The Ancient Guardian always contains the Ancient Guardian Necklace. A reference to the God Warrior in Nausicaa: Valley of the Wind.
A child caveling's grave. The Digging Spot in the middle always drops the Caveling Mother's Ring, Caveling Doll and a Small Caveling Skull.
There is an Old Spore Mask lying on the ground. The sprout underneath it can be broken, but does not drop anything. This scene is a reference to Nausicaa: Valley of the Wind, being the final image of the credits.
Made out of indestructible Obsidian Blocks. The door can be unlocked by holding a Glow Tulip next to it.
There are four Stone Pedestals inside that always contain a Chipped Blade, Gold Crystal Necklace, Recall Idol and Precious Urn.
The Chest in the hut always contains a Slingshot, Caveling Bread (3), Broken Core Idol and Glow Tulip Seed (5).
A small house with the Fishing Merchant and a Bait Workbench inside.
The door can be opened by playing the notes BVCX BCXZ
or BNCC BNCC
on any instrument while next to it.
The Ancient Chest always contains a Scarlet Key and Caveling Medal (2), alongside loot that would normally be found inside the Locked Octarine Chest.
The door can be opened by playing the notes BVCX BCXZ
or BNCC BNCC
on any instrument while next to it.
The Mold Covered Chest always contains Mold Shark (3), Giant Mite, Balloon Spore and Ancient Gemstone (20), alongside loot that would normally be found inside the Locked Octarine Chest.
A circular arena littered with bird feathers and bones.
The Large Shiny Glimmering Object can be placed anywhere to summon Azeos the Sky Titan, or the Large Golden Egg to summon Awakened Azeos.
Temple[]
A ruined temple made out of indestructible Obsidian Blocks. The door can be unlocked by holding a Glow Tulip while next to it.
There are two Ancient Chests containing generic loot, and four Stone Pedestals holding a Recall Idol, Broken Core Idol and Ancient Gemstone (2).
A ruined temple made out of indestructible Obsidian Blocks. The door can be unlocked by holding a Glow Tulip while next to it.
There is an Ancient Chest containing generic loot, and a Stone Pedestal hidden behind a Lush Tree holding the Oracle Card "Aura".
Mold Dungeon[]
Surrounded by an extra large Mold Dungeon. The Mold Cicada drops a Poisonous Sickle when interacted with.
The Sunken Sea[]
A cove with a small pier. The Seashell Chest always contains a Pearl Lantern, Octarine Fishing Rod, Bubble Pearl, Sun Pincher (2) and Octarine Ore (15).
A cove guarded by four Tentacles. There are four Locked Octarine Chests and a Blue Glass Pedestal that always contains a Solarite Bar in the middle.
Contains lots of Beach Digging Spots, one of which always drops a Turtle Shell.
A coral-themed island. The Seashell Chest in the middle always contains Coral Wood (15), Petrified Coral (3), Forked Coral (3), Coral Ring and Coral Amulet.
The Seashell Chest contains a Wood Fishing Rod, Tin Fishing Rod, Iron Fishing Rod, Scarlet Fishing Rod and Spicy Bait (5).
The Fishing Net Racks contain a Golden Dart, Bottom Tracer and a White Coralotl.
An island featuring a large shipwreck. The Seashell Chest always contains an Oceanheart Necklace.
An island with a skeleton of a giant sea creature. The Seashell Chest always contains a Spine Ring.
The door can be unlocked using the Admin Key.
The Titan's Chest at the back always contains the Glyph Parchment, Golden Whistle, Golden Caveling Mask, Gold Bar (25), Ancient Gemstone (15), Caveling Perfume and a Caveling Medal.
There are also four Blue Glass Pedestals that always contain a Caveling Effigy.
The door can be opened by playing the notes NXNB VBN
or ZXC NMB
on any instrument while next to it.
The Seashell Chest always contains an Octarine Key, Golden Jellyfish and Anchor Axe, alongside loot that would normally be found inside the Locked Galaxite Chest.
The door can be opened by playing the notes NXNB VBN
or ZXC NMB
on any instrument while next to it.
The Seashell Chest contains loot that would normally be found inside the Locked Galaxite Chest.
The dwelling of Omoroth the Sea Titan. They can be summoned by fishing in one of the whirlpools with an Expert Lure equipped.
Forlorn Metropolis[]
The indestructible mural at the back will glow if the player holds a Glow Tulip next to it.
There are three Blue Glass Pedestals that always contain an Early Human Skull, Ancient Gemstone and Recall Idol.
The Ancient Chest at the top contains generic loot, and the Blue Glass Pedestals always contain a Playing Dice and Antique Board Game.
Behind the throne is a Titan's Chest that always contains a Golden Caveling Mask, Golden Whistle, Golden Needle, Scholar's Staff, Ancient Gemstone (15) and Gold Bar (10), alongside generic metropolis loot. There are also two Blue Glass Pedestals that contain a Broken Core Idol and Recall Idol.
Sewers guarded by Blue Slimes and Tentacles. The Ancient Chest always contains an Oracle Card "Wisdom", alongside generic loot.
Indicates that the metropolis contains a Broken Core Room.
Indicates that the metropolis contains a Broken Core Room.
Surrounded by an extra large Forlorn Metropolis.
The Broken Core contains the Shutdown Protocol, and the Ancient Chest contains the Channeling Gemstone, both of which are required to craft the Phantom Spark.
Surrounded by an extra large Forlorn Metropolis.
The Broken Core contains the Anomaly Report, and the Ancient Chest contains the Fractured Limbs, both of which are required to craft the Phantom Spark.
Surrounded by an extra large Forlorn Metropolis.
The Broken Core contains the Overwrite Transcript, and the Ancient Chest contains the Energy String, both of which are required to craft the Phantom Spark.
The Desert of Beginnings[]
An oasis with an indestructible, decorative Geyser in the middle. Surrounded by lots of vegetation.
An abandoned camp. There are two Desert Digging Spots that always drop a Early Human Skull, and one that always drops a Bone Necklace.
The Stone Pedestal always contains an Ancient Pickaxe, and the Grass Digging Spot always drops a White Whistle. There are also seven Ice Winds flying around.
Contains three Galaxite Ore Boulders surrounded by lots of vegetation.
The Desert Digging Spot hidden under the Large Temple Decor Rug always drops a Ring of Sand.
Surrounded by Maze Blocks in the shape of an eye. The Digging Spot hidden under the Glyph Stele always drops the Thread of Fate, used to craft the Oracle Deck.
A mammoth's skeleton. There are four Desert Digging Spots that always drop a Crystal Spearhead, and one that always drops a Prehistoric Crystal Spear.
The door can be opened by playing the notes CNCB VCX
or BZCV ZCVB
on any instrument while next to it.
The Golden Ancient Chest always contains a Kingfish Scale and Black Desert Diamond, alongside loot that would normally be found inside the Locked Solarite Chest. There are also two Temple Pedestals that hold Incense Bowls.
The door can be opened by playing the notes CNCB VCX
or BZCV ZCVB
on any instrument while next to it.
The Golden Ancient Chests contain loot that would normally be found inside the Locked Galaxite Chest and Locked Solarite Chest.
A giant crystal meteorite that applies radiation damage to players within approximately 5 tiles. There are eight Crystal Meteor Boulders nearby that drop Crystal Meteor Shards.
Surrounded by a large maze. The Desert Prince Grave in the middle always contains the Ra-Akar Automaton, Bag of Marbles (3) and a Small Caveling Skull.
Surrounded by a large maze. The Desert Queen Grave in the middle always contains the Azeos Feather Fan, Desert Diamond (3) and a Caveling Skull.
Surrounded by a large maze. The Desert King Grave in the middle always contains the Omoroth Compass, Kingfish Scale (3) and a Caveling Skull.
A giant temple containing the Desert Queen Chest, Desert King Chest and the Desert Prince Chest, unlocked using the Azeos Feather Fan, Omoroth Compass and Ra-Akar Automaton respectively.
There is a hidden room at the back full of Temple Crates and Pedestals that always contain an Astral Jelly, Starlight Shards and a Galaxite Bar.
The dwelling of Ra-Akar the Sand Titan. The Thumper can be placed anywhere inside to summon them.
Molten Quarry[]
The dwelling of Igneous the Molten Mass. Surrounded by an extra large Molten Quarry.
Contains the Ancient Forge, which is required to use the Cipher Parchment. Surrounded by an extra large Molten Quarry.
The Shimmering Frontier[]
An intact cryopod that applies radiation damage to players within approximately 7 tiles. There are lots of Sun Crystals and Alien Tech Crates scattered around.
A damaged cryopod that always contains the Homeworld Reminiscence, Deepspace Log, Chemical Ration, Catalyst Gemstone and Ancient Gemstone (15).
There are also some Sun Crystals and Alien Tech Crates scattered around.
A broken cryopod with an alien skeleton inside. It always contains the Homeworld Reminiscence, Deepspace Log, Chemical Ration, Catalyst Gemstone and Ancient Gemstone (15).
There are also some Alien Tech Crates scattered around.
Two intact cryopods that apply radiation damage to players within approximately 7 tiles, and one broken cryopod that always contains the Homeworld Reminiscence, Deepspace Log, Chemical Ration, Catalyst Gemstone and Ancient Gemstone (15).
There are also some Sun Crystals and Alien Tech Crates scattered around.
Only generates within Azeos' Wilderness. The Failed Titan in the middle always drops a Crystal Shard Club.
Only generates within the Sunken Sea. The Tower Shell in the middle always drops the Tower Shell Necklace when struck.
Only generates within the Desert of Beginnings. The Deceased Explorer always always contains an Adventurer’s Hat and the Agartha Report, and the Crystal Tent always drops Food Ration (3). Due to its small size, this scene can easily be missed, especially if it spawns inside walls.
An island with a Solarite Ore Boulder in the middle. There are also some Sun Crystals scattered around.
A maze filled with Mimites, Radiation Crystals and Sun Crystals. There is a single Solarite Ore Boulder in the middle.
A large spiral with Radiation Crystals along the path. The Lucent Oak in the middle always drops Jungle Emerald (3), Ocean Sapphire (3) and Desert Ruby (3).
Alien tech lab[]
Some of these scenes may generate on their own outside of a tech lab dungeon.
Unimplemented[]
These scenes exist within the game's files, but will never spawn naturally.
A small island.
The Seashell Chest always contains Bottom Tracer (5), Pink Coralotl, Wooden Sign "Core", Wooden Sign "Tulip", Rusty Fishing Hook and Playing Dice. One of the Fishing Net Racks contains a Bottom Tracer and Silver Dart.
History[]
- 0.7.5-580c:
- Fixed a bug that could cause the appearance of an Obsidian Block wall in a scene from the Undergrounds.
- Fixed an issue that would allow for duplication of an Ancient Gemstone in a scene from the Forlorn Metropolis.
- Fixed an issue that would spawn a table inside walls in a scene from the Clay Caves.
- 0.7.3.3-0f8a: Fixed a bug where some custom scene objects would not drop their intended loot.
- 0.7.3-3c7e: Tweaked some scenes to avoid creating extra game objects that had to be converted separately each time a world was loaded.
- 0.7.2.0-77b3:
- Fixed some scenes containing invisible tiles that could not be removed nor replaced.
- Save files where such tiles already exist will have them removed and replaced with the original tile from the procedural generation when the world is loaded.
- Fixed some scenes containing invisible tiles that could not be removed nor replaced.
- 0.7.0.2-8ce3: Fixed a bug where the tree in the Lucent Oak Spiral scene would drop too many of the new rare gems as it unintentionally scaled with the amount of players in the game.
- 0.5.2.0-b84a: Changed so the small racing track scene only appears once in the world.
- 0.5.1.0-5633: Fixed large scenes like the racing tracks spawning incorrectly in some cases.
- 0.4.2-d097: The chest found in the City Sewers scene now contains loot.
- 0.1.91e2cab: Introduced.
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