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Scene AncientGiantScene

A scene that generates in Azeos' Wilderness.

Scenes are structures that contain unique scenery, loot and/or creatures.

The majority of scenes generate randomly, centered on a chunk (64×64 tile area). Some scenes (such as boss arenas) will always generate in the world at a set distance from The Core.

Every scene in the game is listed below, in sections by which biome they may first appear in. Some scenes may be randomly flipped horizontally and/or vertically compared to the images shown.

The Undergrounds[]

The Core
Undergrounds • Pre-spawned 0 tiles from The Core
The center of the world, and where all players spawn by default. The Core The Core is located in the middle, surrounded by the Glurch Statue Glurch Statue, Ghorm Statue Ghorm Statue and Hive Mother Statue Hive Mother Statue
Slime Territory
Undergrounds, Clay Caves • Maximum of 1 per world
A cave covered in Ground Slime Ground Slime, with lots of Orange Slime Orange Slimes and Slime Vessels Slime Vessels scattered around.
Sand Ruins
Undergrounds • Maximum of 1 per world
A Chest Chest buried in Sand Block Sand Blocks. It always contains an Ear Plate Ear Plate, Geode Geode, Triangle Trinket Triangle Trinket, Gold Bar Gold Bar (5) and Ancient Gemstone Ancient Gemstone (10).
Turf Ruins
Undergrounds • Maximum of 1 per world
A Chest Chest hidden in some Tall Grass Tall Grass. It always contains 5 seeds of every basic type: Heart Berry Seed Heart Berry, Glow Tulip Seed Glow Tulip, Bomb Pepper Seed Bomb Pepper, Root Seed Root and Grub Kapok Seed Grub Kapok.
Hidden Turf Chest
Undergrounds • Maximum of 3 per world
A Chest Chest buried in Turf Block Turf Blocks. It contains generic loot.
Mysterious Doll Set House
Undergrounds, Clay Caves • At least 100 tiles from The Core • Maximum of 1 per world
The Chest Chest always contains a Mysterious Doll Set Mysterious Doll Set.
Dirt Fishing Lake
Undergrounds • Maximum of 1 per world
A large lake next to some camping gear. The Wooden Crate Wooden Crate always drops an Iron Fishing Rod Iron Fishing Rod and Rusty Fishing Hook Rusty Fishing Hook (2).
Dirt Mushroom Farm
Undergrounds • Maximum of 1 per world
A small hut with a farm containing Mushroom Mushrooms growing on Fungal Soil Fungal Soil. The Digging Spot Digging Spot inside the hut has a 50% chance of dropping an Iron Key Iron Key.
Flower Lake
Undergrounds, Clay Caves • Maximum of 1 per world
A large lake with Glow Tulip Glow Tulips and Gold Ore Gold Ore.
Solitary Tree
Undergrounds • Maximum of 1 per world
The Grass Digging Spot Grass Digging Spot next to the Lush Tree Lush Tree has a 50% chance to drop a Flintlock Musket Flintlock Musket.
Giant Mushroom Area
Undergrounds, Clay Caves • Maximum of 2 per world
Contains a Giant Mushroom Giant Mushroom, which permanently increases the player's maximum health. Note that the Giant Mushroom can also be found on its own outside of this scene.
Ancient Gateway Ruins
Undergrounds • Maximum of 1 per world
Stone ruins with a Ruins Gate Ruins Gate in the middle and a few Ancient Crate Ancient Crates scattered around.
Ancient Tile Ruins
Undergrounds • Maximum of 1 per world
Stone ruins with a Ruins Tile Ruins Tile and a few Ancient Crate Ancient Crates scattered around.
Ancient Pillar Ruins
Undergrounds • Maximum of 1 per world
Stone ruins with Ruins Pillars Ruins Pillars in the middle and a few Ancient Crate Ancient Crates scattered around.
Ancient Square Ruins
Undergrounds • Maximum of 1 per world
Stone ruins with some Glow Tulip Glow Tulips and a Digging Spot Digging Spot.
Ancient Hallway Ruins
Undergrounds • Maximum of 1 per world
Stone ruins with a few Ancient Crate Ancient Crates scattered around.
Golden Heart Berry Altar
Undergrounds • Maximum of 1 per world
The Stone Pedestal Stone Pedestal always contains a Golden Heart Berry Golden Heart Berry.
Circular Race Track
Undergrounds, Clay Caves, Forgotten Ruins, Azeos' Wilderness, Desert of Beginnings • At least 80 tiles from The Core • Maximum of 1 per world
A small race track with some Primitive Go-kart Primitive Go-karts.
Dirt Melody Room (style 1)
Undergrounds • At least 70 tiles from The Core • Maximum of 1 per world

The door can be opened by playing the notes CNMB CNM or CVBC XZX on any instrument while next to it.

The Ancient Chest Ancient Chest contains loot that would normally be found inside the Clay Caves. The Stone Pedestal Stone Pedestal always contains a Triangle Trinket Triangle Trinket.

Dirt Melody Room (style 2)
Undergrounds • At least 70 tiles from The Core • Maximum of 1 per world

The door can be opened by playing the notes CNMB CNM or CVBC XZX on any instrument while next to it.

The Ancient Chest Ancient Chest always contains a Recall Idol Recall Idol and Greater Healing Potion Greater Healing Potion, alongside loot that would normally be found inside the Forgotten Ruins.

Glurch the Abominous Mass
Undergrounds • Pre-spawned 65 tiles from The Core
The dwelling of Glurch the Abominous Mass Glurch the Abominous Mass.

The Clay Caves[]

Small Islands
Clay Caves, Forgotten Ruins • Maximum of 2 per world
Lots of small islands connected to a large island covered in Ground Slime Ground Slime. There is a Chest Chest in one of the corners that contains generic loot.
Larva Territory
Clay Caves • Maximum of 1 per world
Giant Ammonite
Clay Caves, Forgotten Ruins • Maximum of 1 per world
The Giant Ammonite Giant Ammonite drops a Ammonite Necklace Ammonite Necklace when struck.
Colossal Cicada Husk
Clay Caves • Maximum of 1 per world
A Colossal Cicada Husk Colossal Cicada Husk surrounded by six Digging Spot Digging Spots.
Ancient Square
Clay Caves, Forgotten Ruins • Maximum of 2 per world
There are twelve Stone Block Stone Blocks in the middle containing Ancient Gemstone Ancient Gemstones.
Medium Larva Territory
Clay Caves • Maximum of 2 per world
Large Larva Territory
Clay Caves • Maximum of 2 per world
There is a Chest Chest on one of the sides surrounded by Stone Block Stone Blocks. It always contains a Healing Potion Healing Potion, Stoneskin Potion Stoneskin Potion, Tin Sword Tin Sword, Tin Ore Tin Ore (10) and a Geode Geode.
Clay Maw
Clay Caves • Maximum of 1 per world
A pool of Acid water acid water surrounded by Hive Spike Trap Hive Spike Traps.
Clay Hut
Clay Caves • Maximum of 1 per world
A Tin Ore Boulder Tin Ore Boulder next to a ruined stone hut. There is a Ancient Chest Ancient Chest hidden behind the hut that always contains a Tin Pickaxe Tin Pickaxe, Peasant Chest Peasant Chest, Tin Ore Tin Ore (9), Broken Core Idol Broken Core Idol and Caveling Bread Caveling Bread (5).
Clay Camp
Clay Caves • Maximum of 2 per world
A small campsite.
Hidden Clay Chest
Clay Caves • Maximum of 3 per world
A Chest Chest buried in Clay Block Clay Blocks. It contains generic loot.
Clay Lake
Clay Caves • Maximum of 1 per world
A small pool of water.
Winding Race Track
Clay Caves, Forgotten Ruins, Azeos' Wilderness, Desert of Beginnings • Maximum of 1 per world
A large winding race track with some Primitive Go-kart Primitive Go-karts.
Square Race Track
Clay Caves, Forgotten Ruins, Azeos' Wilderness, Desert of Beginnings • Maximum of 1 per world
A large square-shaped race track with some Primitive Go-kart Primitive Go-karts.
Clay Melody Room (style 1)
Clay Caves • Maximum of 1 per world

The door can be opened by playing the notes XNBN CNCX or NCVZ NCVZ on any instrument while next to it.

The Copper Chest Copper Chest always contains a Copper Key Copper Key, alongside loot that would normally be found inside the Forgotten Ruins. The two Stone Pedestal Stone Pedestals hold Twisted Agate Twisted Agates.

Clay Melody Room (style 2)
Clay Caves • Maximum of 1 per world

The door can be opened by playing the notes XNBN CNCX or NCVZ NCVZ on any instrument while next to it.

The Larva Hive Chest Larva Hive Chest always contains a Golden Cocoon Golden Cocoon, alongside loot that would normally be found inside the Larva Hive.

Ghorm the Devourer
Clay Caves • Pre-spawned 250 tiles from The Core
The spawn location of Ghorm the Devourer Ghorm the Devourer. Its summoning rune is located in the middle.

Settlements[]

Clay Settlement (style 1)
Clay Settlement (style 2)
Clay Settlement (style 3)


Larva Hive[]

The Hive Mother
Larva Hive • Pre-spawned 330 tiles from The Core
The dwelling of The Hive Mother The Hive Mother. Surrounded by an extra large Larva Hive.

The Forgotten Ruins[]

Cloaked Merchant Room
Forgotten Ruins • Pre-spawned 260–280 tiles from The Core
Caveling Campfire
Forgotten Ruins • Maximum of 2 per world
Ancient Crate River
Forgotten Ruins • Maximum of 1 per world
A narrow river surrounded by Ancient Crate Ancient Crates.
Giant Stone Bridge
Forgotten Ruins • Maximum of 1 per world
A ruined stone bridge with a few Ancient Crate Ancient Crates scattered around.
Golden Carrock Altar
Forgotten Ruins • Maximum of 1 per world
The Stone Pedestal Stone Pedestal always contains a Golden Carrock Golden Carrock.
Amber Boulder
Forgotten Ruins • Maximum of 1 per world
The Amber Boulder Amber Boulder drops an Amber Larva Amber Larva, which permanently increases the player's maximum health.
Caveling Throne Room
Forgotten Ruins • Pre-spawned 350 tiles from The Core
The dwelling of Malugaz the Corrupted Malugaz the Corrupted. Its summoning rune is located in the middle.
Small Maze
Forgotten Ruins • Maximum of 2 per world

A maze made out of indestructible Obsidian Block Obsidian Blocks.

The Chest Chest in the middle always contains Healing Potion Healing Potion (3), Enrage Potion Enrage Potion (3), Stoneskin Potion Stoneskin Potion (3) and a Tin Sword Tin Sword.

Medium Maze
Forgotten Ruins, Azeos' Wilderness • Maximum of 3 per world

A maze made out of indestructible Obsidian Block Obsidian Blocks.

The Chest Chest in the middle always contains Ancient Gemstone Ancient Gemstone (10), Ancient Coin Ancient Coin (30), Iron Bar Iron Bar (10), Gold Bar Gold Bar (5), Ocarina Ocarina, Recall Idol Recall Idol and the Clear Gemstone Clear Gemstone.

Large Maze
Forgotten Ruins • Maximum of 1 per world

A large maze made out of indestructible Obsidian Block Obsidian Blocks, filled with cavelings and Ancient Crate Ancient Crates.

The Ancient Chest Ancient Chest in the middle always contains Recall Idol Recall Idol (2), Precious Urn Precious Urn (5), Chipped Plate Chipped Plate (2), Crystal Skull Shard Crystal Skull Shard (3), Ancient Gemstone Ancient Gemstone (10), Ancient Coin Ancient Coin (250), Oracle Card "Aura" Oracle Card "Aura", Caveling Figurine Caveling Figurine, Broken Handle Broken Handle and a Gold Crystal Necklace Gold Crystal Necklace.

Stone Melody Room (style 1)
Forgotten Ruins • Maximum of 1 per world

The door can be opened by playing the notes BBNV BXVB or NVBV NVBV on any instrument while next to it.

The Iron Chest Iron Chest always contains an Iron Key Iron Key and Magnetic Ring Magnetic Ring, alongside loot that would normally be found inside the Locked Scarlet Chest Locked Scarlet Chest. The Stone Pedestal Stone Pedestal always contains Caveling Perfume Caveling Perfume.

Stone Melody Room (style 2)
Forgotten Ruins • Maximum of 1 per world

The door can be opened by playing the notes BBNV BXVB or NVBV NVBV on any instrument while next to it.

The Iron Chest Iron Chest always contains a Gold Crystal Necklace Gold Crystal Necklace, Ancient Gem Plate Ancient Gem Plate, Recall Idol Recall Idol (3) and an Iron Sword Iron Sword, alongside loot that would normally be found inside the Locked Scarlet Chest Locked Scarlet Chest. The Stone Pedestal Stone Pedestal always contains an Enhydro Crystal Enhydro Crystal.

Azeos' Wilderness[]

Abandoned Camp
Azeos' Wilderness • Maximum of 3 per world
An abandoned campsite. The Chest Chest contains generic loot.
Ancient Guardian Ruins
Azeos' Wilderness • Maximum of 1 per world
The Ancient Guardian Ancient Guardian always contains the Ancient Guardian Necklace Ancient Guardian Necklace. A reference to the God Warrior in Nausicaa: Valley of the Wind.
Caveling Grave
Azeos' Wilderness • Maximum of 1 per world
A child caveling's grave. The Digging Spot Digging Spot in the middle always drops the Caveling Mother's Ring Caveling Mother's Ring, Caveling Doll Caveling Doll and a Small Caveling Skull Small Caveling Skull.
Old Rebreather
Azeos' Wilderness • Maximum of 1 per world
There is an Old Spore Mask Old Spore Mask lying on the ground. The sprout underneath it can be broken, but does not drop anything. This scene is a reference to Nausicaa: Valley of the Wind, being the final image of the credits.
Chipped Blade Temple
Azeos' Wilderness • Maximum of 3 per world

Made out of indestructible Obsidian Block Obsidian Blocks. The door can be unlocked by holding a Glow Tulip Glow Tulip next to it.

There are four Stone Pedestal Stone Pedestals inside that always contain a Chipped Blade Chipped Blade, Gold Crystal Necklace Gold Crystal Necklace, Recall Idol Recall Idol and Precious Urn Precious Urn.

Abyss Home
Azeos' Wilderness • Maximum of 2 per world
The Chest Chest in the hut always contains a Slingshot Slingshot, Caveling Bread Caveling Bread (3), Broken Core Idol Broken Core Idol and Glow Tulip Seed Glow Tulip Seed (5).
Meadow Ruins
Azeos' Wilderness • Maximum of 2 per world
Caveling Farm
Azeos' Wilderness • Maximum of 1 per world
Infested Farm
Azeos' Wilderness • Maximum of 1 per world
Fishing Merchant House
Azeos' Wilderness • Pre-spawned 630 tiles from The Core
A small house with the Fishing Merchant Fishing Merchant and a Bait Workbench Bait Workbench inside.
Nature Melody Room (style 1)
Azeos' Wilderness • Maximum of 2 per world

The door can be opened by playing the notes BVCX BCXZ or BNCC BNCC on any instrument while next to it.

The Ancient Chest Ancient Chest always contains a Scarlet Key Scarlet Key and Caveling Medal Caveling Medal (2), alongside loot that would normally be found inside the Locked Octarine Chest Locked Octarine Chest.

Nature Melody Room (style 2)
Azeos' Wilderness • Maximum of 2 per world

The door can be opened by playing the notes BVCX BCXZ or BNCC BNCC on any instrument while next to it.

The Mold Covered Chest Mold Covered Chest always contains Mold Shark Mold Shark (3), Giant Mite Giant Mite, Balloon Spore Balloon Spore and Ancient Gemstone Ancient Gemstone (20), alongside loot that would normally be found inside the Locked Octarine Chest Locked Octarine Chest.

Ivy the Poisonous Mass
Azeos' Wilderness • Pre-spawned 900 tiles from The Core
The dwelling of Ivy the Poisonous Mass Ivy the Poisonous Mass.
Azeos the Sky Titan
Azeos' Wilderness • Pre-spawned 600 tiles from The Core

A circular arena littered with bird feathers and bones.

The Large Shiny Glimmering Object Large Shiny Glimmering Object can be placed anywhere to summon Azeos the Sky Titan Azeos the Sky Titan, or the Large Golden Egg Large Golden Egg to summon Awakened Azeos Awakened Azeos.

Temple[]

Temple Ruins
Azeos' Wilderness
A basic ruined temple with some Ancient Crate Ancient Crates.
Sealed 3-Wing Temple
Azeos' Wilderness

A ruined temple made out of indestructible Obsidian Block Obsidian Blocks. The door can be unlocked by holding a Glow Tulip Glow Tulip while next to it.

There are two Ancient Chest Ancient Chests containing generic loot, and four Stone Pedestal Stone Pedestals holding a Recall Idol Recall Idol, Broken Core Idol Broken Core Idol and Ancient Gemstone Ancient Gemstone (2).

Shrine Ruins
Sealed Chapel
Azeos' Wilderness

A ruined temple made out of indestructible Obsidian Block Obsidian Blocks. The door can be unlocked by holding a Glow Tulip Glow Tulip while next to it.

There is an Ancient Chest Ancient Chest containing generic loot, and a Stone Pedestal Stone Pedestal hidden behind a Lush Tree Lush Tree holding the Oracle Card "Aura" Oracle Card "Aura".

Mold Dungeon[]

Main Mold Dungeon Temple
Mold Dungeon • Pre-spawned 750 tiles from The Core
Surrounded by an extra large Mold Dungeon. The Mold Cicada Mold Cicada drops a Poisonous Sickle Poisonous Sickle when interacted with.
Mold Dungeon Temple (style 1)
Mold Dungeon Temple (style 2)

The Sunken Sea[]

Small Pier
Sunken Sea • Maximum of 2 per world
A cove with a small pier. The Seashell Chest Seashell Chest always contains a Pearl Lantern Pearl Lantern, Octarine Fishing Rod Octarine Fishing Rod, Bubble Pearl Bubble Pearl, Sun Pincher Sun Pincher (2) and Octarine Ore Octarine Ore (15).
Cove Stash
Sunken Sea • Maximum of 1 per world
A cove guarded by four Tentacle Tentacles. There are four Locked Octarine Chest Locked Octarine Chests and a Blue Glass Pedestal Blue Glass Pedestal that always contains a Solarite Bar Solarite Bar in the middle.
Sea Harbor Town
Sunken Sea • Maximum of 1 per world
Giant Conch Shell Island
Sunken Sea • Maximum of 1 per world
The Giant Conch Shell Giant Conch Shell drops a Conch Shell Necklace Conch Shell Necklace when struck.
Turtle Rock Island
Sunken Sea • Maximum of 1 per world
Contains lots of Beach Digging Spot Beach Digging Spots, one of which always drops a Turtle Shell Turtle Shell.
Coral Island
Sunken Sea • Maximum of 1 per world
A coral-themed island. The Seashell Chest Seashell Chest in the middle always contains Coral Wood Coral Wood (15), Petrified Coral Petrified Coral (3), Forked Coral Forked Coral (3), Coral Ring Coral Ring and Coral Amulet Coral Amulet.
Octarine Island
Sunken Sea • Maximum of 1 per world
Contains three Octarine Ore Boulder Octarine Ore Boulders.
Beached Caveling Ship Island
Sunken Sea • Maximum of 1 per world
An island featuring a large shipwreck. The Seashell Chest Seashell Chest always contains an Oceanheart Necklace Oceanheart Necklace.
Skeleton Island
Sunken Sea • Maximum of 1 per world
An island with a skeleton of a giant sea creature. The Seashell Chest Seashell Chest always contains a Spine Ring Spine Ring.
Glyph Parchment Treasury
Sunken Sea • Pre-spawned 1000 tiles from The Core

The door can be unlocked using the Admin Key Admin Key.

The Titan's Chest Titan's Chest at the back always contains the Glyph Parchment Glyph Parchment, Golden Whistle Golden Whistle, Golden Caveling Mask Golden Caveling Mask, Gold Bar Gold Bar (25), Ancient Gemstone Ancient Gemstone (15), Caveling Perfume Caveling Perfume and a Caveling Medal Caveling Medal.

There are also four Blue Glass Pedestal Blue Glass Pedestals that always contain a Caveling Effigy Caveling Effigy.

Sea Melody Room (style 1)
Sunken Sea • Maximum of 2 per world

The door can be opened by playing the notes NXNB VBN or ZXC NMB on any instrument while next to it.

The Seashell Chest Seashell Chest always contains an Octarine Key Octarine Key, Golden Jellyfish Golden Jellyfish and Anchor Axe Anchor Axe, alongside loot that would normally be found inside the Locked Galaxite Chest Locked Galaxite Chest.

Sea Melody Room (style 2)
Sunken Sea • Maximum of 2 per world

The door can be opened by playing the notes NXNB VBN or ZXC NMB on any instrument while next to it.

The Seashell Chest Seashell Chest contains loot that would normally be found inside the Locked Galaxite Chest Locked Galaxite Chest.

Morpha the Aquatic Mass
Sunken Sea • Pre-spawned 1400 tiles from The Core
The dwelling of Morpha the Aquatic Mass Morpha the Aquatic Mass.
Omoroth the Sea Titan
Sunken Sea • Pre-spawned 1100 tiles from The Core
The dwelling of Omoroth the Sea Titan Omoroth the Sea Titan. They can be summoned by fishing in one of the whirlpools with an Expert Lure Expert Lure equipped.

Forlorn Metropolis[]

City Quarters (style 1)
City Quarters (style 2)
City Quarters (style 3)
City Remembrance Hall
Forlorn Metropolis

The indestructible mural at the back will glow if the player holds a Glow Tulip Glow Tulip next to it.

There are three Blue Glass Pedestal Blue Glass Pedestals that always contain an Early Human Skull Early Human Skull, Ancient Gemstone Ancient Gemstone and Recall Idol Recall Idol.

City Library
City Games Room
Forlorn Metropolis
The Ancient Chest Ancient Chest at the top contains generic loot, and the Blue Glass Pedestal Blue Glass Pedestals always contain a Playing Dice Playing Dice and Antique Board Game Antique Board Game.
City Hall
Forlorn Metropolis
Behind the throne is a Titan's Chest Titan's Chest that always contains a Golden Caveling Mask Golden Caveling Mask, Golden Whistle Golden Whistle, Golden Needle Golden Needle, Scholar's Staff Scholar's Staff, Ancient Gemstone Ancient Gemstone (15) and Gold Bar Gold Bar (10), alongside generic metropolis loot. There are also two Blue Glass Pedestal Blue Glass Pedestals that contain a Broken Core Idol Broken Core Idol and Recall Idol Recall Idol.
City Sewers
Forlorn Metropolis
Sewers guarded by Blue Slime Blue Slimes and Tentacle Tentacles. The Ancient Chest Ancient Chest always contains an Oracle Card "Wisdom" Oracle Card "Wisdom", alongside generic loot.
City Passing
City Harbor
Forlorn Metropolis • Maximum of 3 per world
Indicates that the metropolis contains a Broken Core Room.
City Entrance
Forlorn Metropolis • Maximum of 3 per world
Indicates that the metropolis contains a Broken Core Room.
Broken Core Room (Shutdown Protocol)
Forlorn Metropolis • Pre-spawned 1250 tiles from The Core

Surrounded by an extra large Forlorn Metropolis.

The Broken Core Broken Core contains the Shutdown Protocol Shutdown Protocol, and the Ancient Chest Ancient Chest contains the Channeling Gemstone Channeling Gemstone, both of which are required to craft the Phantom Spark Phantom Spark.

Broken Core Room (Anomaly Report)
Forlorn Metropolis • Pre-spawned 1550 tiles from The Core

Surrounded by an extra large Forlorn Metropolis.

The Broken Core Broken Core contains the Anomaly Report Anomaly Report, and the Ancient Chest Ancient Chest contains the Fractured Limbs Fractured Limbs, both of which are required to craft the Phantom Spark Phantom Spark.

Broken Core Room (Overwrite Transcript)
Forlorn Metropolis • Pre-spawned 1750 tiles from The Core

Surrounded by an extra large Forlorn Metropolis.

The Broken Core Broken Core contains the Overwrite Transcript Overwrite Transcript, and the Ancient Chest Ancient Chest contains the Energy String Energy String, both of which are required to craft the Phantom Spark Phantom Spark.

The Desert of Beginnings[]

Oasis
Desert of Beginnings
An oasis with an indestructible, decorative Geyser in the middle. Surrounded by lots of vegetation.
Meteor Rock
Desert of Beginnings • Maximum of 2 per world
The Desert Digging Spot Desert Digging Spot always drops a Bone Ring Bone Ring.
Hunting Camp
Desert of Beginnings • Maximum of 2 per world
An abandoned camp. There are two Desert Digging Spot Desert Digging Spots that always drop a Early Human Skull Early Human Skull, and one that always drops a Bone Necklace Bone Necklace.
White Whistle Shrine
Desert of Beginnings • Maximum of 1 per world
The Stone Pedestal Stone Pedestal always contains an Ancient Pickaxe Ancient Pickaxe, and the Grass Digging Spot Grass Digging Spot always drops a White Whistle White Whistle. There are also seven Ice Wind Ice Winds flying around.
Frozen Flame Shrine
Desert of Beginnings • Maximum of 1 per world
The Desert Digging Spot Desert Digging Spot always drops a Frozen Flame Frozen Flame.
Galaxite Ore Boulders
Desert of Beginnings • Maximum of 1 per world
Contains three Galaxite Ore Boulder Galaxite Ore Boulders surrounded by lots of vegetation.
Hidden Sand
Desert of Beginnings • Maximum of 1 per world
The Desert Digging Spot Desert Digging Spot hidden under the Large Temple Decor Rug Large Temple Decor Rug always drops a Ring of Sand Ring of Sand.
Thread of Fate Shrine
Desert of Beginnings • Maximum of 1 per world
Surrounded by Maze Block Maze Blocks in the shape of an eye. The Digging Spot Digging Spot hidden under the Glyph Stele Glyph Stele always drops the Thread of Fate Thread of Fate, used to craft the Oracle Deck Oracle Deck.
Mammoth Remains
Desert of Beginnings • Maximum of 2 per world
A mammoth's skeleton. There are four Desert Digging Spot Desert Digging Spots that always drop a Crystal Spearhead Crystal Spearhead, and one that always drops a Prehistoric Crystal Spear Prehistoric Crystal Spear.
Desert Melody Room (style 1)
Desert of Beginnings • Maximum of 2 per world

The door can be opened by playing the notes CNCB VCX or BZCV ZCVB on any instrument while next to it.

The Golden Ancient Chest Golden Ancient Chest always contains a Kingfish Scale Kingfish Scale and Black Desert Diamond Black Desert Diamond, alongside loot that would normally be found inside the Locked Solarite Chest Locked Solarite Chest. There are also two Temple Pedestal Temple Pedestals that hold Incense Bowl Incense Bowls.

Desert Melody Room (style 2)
Desert of Beginnings • Maximum of 2 per world

The door can be opened by playing the notes CNCB VCX or BZCV ZCVB on any instrument while next to it.

The Golden Ancient Chest Golden Ancient Chests contain loot that would normally be found inside the Locked Galaxite Chest Locked Galaxite Chest and Locked Solarite Chest Locked Solarite Chest.

Crystal Meteorite
Desert of Beginnings • Pre-spawned 1200 tiles from The Core
A giant crystal meteorite that applies radiation damage to players within approximately 5 tiles. There are eight Crystal Meteor Boulder Crystal Meteor Boulders nearby that drop Crystal Meteor Shard Crystal Meteor Shards.
Prince Grave
Desert of Beginnings • Pre-spawned 1100 tiles from The Core
Surrounded by a large maze. The Desert Prince Grave Desert Prince Grave in the middle always contains the Ra-Akar Automaton Ra-Akar Automaton, Bag of Marbles Bag of Marbles (3) and a Small Caveling Skull Small Caveling Skull.
Queen Grave
Desert of Beginnings • Pre-spawned 1300 tiles from The Core
Surrounded by a large maze. The Desert Queen Grave Desert Queen Grave in the middle always contains the Azeos Feather Fan Azeos Feather Fan, Desert Diamond Desert Diamond (3) and a Caveling Skull Caveling Skull.
King Grave
Desert of Beginnings • Pre-spawned 1500 tiles from The Core
Surrounded by a large maze. The Desert King Grave Desert King Grave in the middle always contains the Omoroth Compass Omoroth Compass, Kingfish Scale Kingfish Scale (3) and a Caveling Skull Caveling Skull.
Titan Temple
Desert of Beginnings • Pre-spawned 900 tiles from The Core

A giant temple containing the Desert Queen Chest Desert Queen Chest, Desert King Chest Desert King Chest and the Desert Prince Chest Desert Prince Chest, unlocked using the Azeos Feather Fan Azeos Feather Fan, Omoroth Compass Omoroth Compass and Ra-Akar Automaton Ra-Akar Automaton respectively.

There is a hidden room at the back full of Temple Crate Temple Crates and Temple Pedestal Pedestals that always contain an Astral Jelly Astral Jelly, Starlight Shards Starlight Shards and a Galaxite Bar Galaxite Bar.

Ra-Akar the Sand Titan
Desert of Beginnings • Pre-spawned 1000 tiles from The Core
The dwelling of Ra-Akar the Sand Titan Ra-Akar the Sand Titan. The Thumper Thumper can be placed anywhere inside to summon them.

Molten Quarry[]

Quarry Area (style 1)
Quarry Area (style 2)
Quarry Area (style 3)
Quarry Area (style 4)
Igneous the Molten Mass
Molten Quarry • Pre-spawned 1400 tiles from The Core
The dwelling of Igneous the Molten Mass Igneous the Molten Mass. Surrounded by an extra large Molten Quarry.
Ancient Forge Room
Molten Quarry • Pre-spawned 1600 tiles from The Core
Contains the Ancient Forge Ancient Forge, which is required to use the Cipher Parchment Cipher Parchment. Surrounded by an extra large Molten Quarry.

The Shimmering Frontier[]

Intact Crashed Cryopod
Shimmering Frontier • At least 1200 tiles from The Core
An intact cryopod that applies radiation damage to players within approximately 7 tiles. There are lots of Sun Crystal Sun Crystals and Alien Tech Crate Alien Tech Crates scattered around.
Damaged Crashed Cryopod
Shimmering Frontier • At least 1200 tiles from The Core

A damaged cryopod that always contains the Homeworld Reminiscence Homeworld Reminiscence, Deepspace Log Deepspace Log, Chemical Ration Chemical Ration, Catalyst Gemstone Catalyst Gemstone and Ancient Gemstone Ancient Gemstone (15).

There are also some Sun Crystal Sun Crystals and Alien Tech Crate Alien Tech Crates scattered around.

Broken Crashed Cryopod
Shimmering Frontier • At least 1200 tiles from The Core

A broken cryopod with an alien skeleton inside. It always contains the Homeworld Reminiscence Homeworld Reminiscence, Deepspace Log Deepspace Log, Chemical Ration Chemical Ration, Catalyst Gemstone Catalyst Gemstone and Ancient Gemstone Ancient Gemstone (15).

There are also some Alien Tech Crate Alien Tech Crates scattered around.

Crashed Cryopods
Shimmering Frontier • At least 1200 tiles from The Core

Two intact cryopods that apply radiation damage to players within approximately 7 tiles, and one broken cryopod that always contains the Homeworld Reminiscence Homeworld Reminiscence, Deepspace Log Deepspace Log, Chemical Ration Chemical Ration, Catalyst Gemstone Catalyst Gemstone and Ancient Gemstone Ancient Gemstone (15).

There are also some Sun Crystal Sun Crystals and Alien Tech Crate Alien Tech Crates scattered around.

Failed Titan
Shimmering Frontier • At least 1200 tiles from The Core • Maximum of 1 per world
Only generates within Azeos' Wilderness. The Failed Titan Failed Titan in the middle always drops a Crystal Shard Club Crystal Shard Club.
Tower Shell
Shimmering Frontier • At least 1200 tiles from The Core • Maximum of 1 per world
Only generates within the Sunken Sea. The Tower Shell Tower Shell in the middle always drops the Tower Shell Necklace Tower Shell Necklace when struck.
Crystal Explorer's Camp
Shimmering Frontier • At least 1200 tiles from The Core • Maximum of 1 per world
Only generates within the Desert of Beginnings. The Deceased Explorer Deceased Explorer always always contains an Adventurer’s Hat Adventurer’s Hat and the Agartha Report Agartha Report, and the Crystal Tent Crystal Tent always drops Food Ration Food Ration (3). Due to its small size, this scene can easily be missed, especially if it spawns inside walls.
Crystal Meadow
Shimmering Frontier • At least 1200 tiles from The Core
An island with a Solarite Ore Boulder Solarite Ore Boulder in the middle. There are also some Sun Crystal Sun Crystals scattered around.
Crystal Maze
Shimmering Frontier • At least 1200 tiles from The Core
A maze filled with Mimite Mimites, Radiation Crystal Radiation Crystals and Sun Crystal Sun Crystals. There is a single Solarite Ore Boulder Solarite Ore Boulder in the middle.
Lucent Oak Spiral
Shimmering Frontier • At least 1200 tiles from The Core
A large spiral with Radiation Crystal Radiation Crystals along the path. The Lucent Oak Lucent Oak in the middle always drops Jungle Emerald Jungle Emerald (3), Ocean Sapphire Ocean Sapphire (3) and Desert Ruby Desert Ruby (3).

Alien tech lab[]

Some of these scenes may generate on their own outside of a tech lab dungeon.

Alien Crossing
Alien Material Depot
Alien Floating Node
Alien Ring Room (style 1)
Alien Ring Room (style 2)
Alien Ring Room (style 3)
Shimmering Frontier
There is an Alien Tech Chest Alien Tech Chest hidden in the middle that contains generic loot.
Alien Challenge Arena (style 1)
Alien Challenge Arena (style 2)
Alien Challenge Arena (style 3)
Alien Challenge Arena (style 4)
Alien Challenge Arena (style 5)

Unimplemented[]

These scenes exist within the game's files, but will never spawn naturally.

ClaySkullCamp
A basic camp with two Locked Copper Chest Locked Copper Chests, two Caveling Skirmisher Caveling Skirmishers and a Caveling Spearman Caveling Spearman. Similar in design to the "Clay Settlement" scenes.
ClaySettlement4
StoneCavelingBruteLair
A lair with two Caveling Brute Caveling Brutes, two huts and a pool of water in the middle.
BirdBossScene
An early version of Azeos the Sky Titan's arena. The final version uses the dungeon system instead.
SeaSettlement
JellyIsland
An island covered in Ground Slippery Slime Ground Slippery Slime and Beached Jelly Beached Jellies.
DesertMazeMid
Based on its design, likely an early version of the Desert Queen, King and Prince Grave scenes.
TestScene

History[]

  • 0.7.5-580c:
  • 0.7.3.3-0f8a: Fixed a bug where some custom scene objects would not drop their intended loot.
  • 0.7.3-3c7e: Tweaked some scenes to avoid creating extra game objects that had to be converted separately each time a world was loaded.
  • 0.7.2.0-77b3:
    • Fixed some scenes containing invisible tiles that could not be removed nor replaced.
      • Save files where such tiles already exist will have them removed and replaced with the original tile from the procedural generation when the world is loaded.
  • 0.7.0.2-8ce3: Fixed a bug where the tree in the Lucent Oak Spiral scene would drop too many of the new rare gems as it unintentionally scaled with the amount of players in the game.
  • 0.5.2.0-b84a: Changed so the small racing track scene only appears once in the world.
  • 0.5.1.0-5633: Fixed large scenes like the racing tracks spawning incorrectly in some cases.
  • 0.4.2-d097: The chest found in the City Sewers scene now contains loot.
  • 0.1.91e2cab: Introduced.
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