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Dungeons are procedurally generated structures that usually consist of multiple rooms connected by paths, sometimes incorporating scenes.

Every dungeon in the game is listed below. Note that not all dungeons have official names.

Random dungeons[]

The following dungeons generate in the world randomly. Dungeons always generate before scenes; scenes without a set distance cannot spawn in chunks occupied by dungeons.

Weight determines how likely a dungeon is to generate relative to other dungeons in the same section.

The Undergrounds[]

Example Name Weight Description
Dungeon Slime areaSlime area0.5Small area filled with Ground Slime, Orange Slimes and Red Slimes.
Dungeon MeadowMeadow0.5The Meadow sub-biome.

The Clay Caves[]

Example Name Weight Description
Dungeon Bridge areaBridge area0.08Platforms made out of Wood Bridges.
Dungeon Railway areaRailway area0.1A group of 3–6 Railway scenes. Can also generate in the Forgotten Ruins.
Dungeon Wood houseWood house0.1A ruined wooden house. Can also generate in the Forgotten Ruins.
Dungeon Clay settlementClay settlement0.15
Dungeon Larva HiveLarva Hive0.22

The Forgotten Ruins[]

Example Name Weight Description
Dungeon Stone bridge areaStone bridge area0.1Platforms made out of Stone Bridges.
Dungeon Railway areaRailway area0.15A group of 3–6 Railway scenes. Can also generate in the Clay Caves.
Dungeon Wood houseWood house0.15A ruined wooden house. Can also generate in the Clay Caves.
Dungeon Caveling ruinsCaveling ruins0.25

Azeos' Wilderness[]

Example Name Weight Description
Dungeon Wilderness settlementWilderness settlement0.1
Dungeon TempleTemple0.1
Dungeon FarmFarm0.11
Dungeon Large MeadowLarge Meadow0.12The Meadow sub-biome. It is larger and has slightly different generation than the one found in the Undergrounds.
Dungeon Mold DungeonMold Dungeon0.22The Mold Dungeon sub-biome.

The Sunken Sea[]

Example Name Weight Description
Dungeon Forlorn MetropolisForlorn Metropolis0.1The Forlorn Metropolis sub-biome.
Dungeon Sea islandsSea islands0.2A group of small islands connected by a thin path.
Dungeon Sea walls with chestSea walls with chest0.2
Dungeon Coral reefCoral reef0.31

The Desert of Beginnings[]

Example Name Weight Description
Dungeon Desert bridge areaDesert bridge area0.15
Dungeon Desert ruinsDesert ruins0.25
Dungeon Oasis areaOasis area0.15
Dungeon Desert temple (style 1)Desert temple (style 1)0.08
Dungeon Desert temple (style 2)Desert temple (style 2)0.05
Dungeon Molten QuarryMolten Quarry0.075The Molten Quarry sub-biome.

Others[]

The following dungeons generate in Azeos' Wilderness, Sunken Sea and Desert of Beginnings starting at a distance of 1200 tiles from The Core. They form the Shimmering Frontier sub-biome.

Example Name Weight Description
Dungeon Crystal areaCrystal area0.2This is the only dungeon that does not block scenes without a set distance from generating in occupied chunks.
Dungeon Crystal area (with scenes)Crystal area (with scenes)0.15
Dungeon Crystal forestCrystal forest0.07
Dungeon Alien outpostAlien outpost0.05
Dungeon Alien tech labAlien tech lab0.2

Unique dungeons[]

The following dungeons will always generate in the world at a set distance from The Core.

Example Name Distance Description
Dungeon Glurch slime areaGlurch slime area65A combination of the Slime area dungeon and the Glurch the Abominous Mass scene in the center.
Dungeon Main Larva HiveMain Larva Hive330A large Larva Hive sub-biome, with the Hive Mother's scene in the center.
Dungeon Azeos' arenaAzeos' arena600
Dungeon Main Mold DungeonMain Mold Dungeon750
Dungeon Ivy slime areaIvy slime area900
Dungeon Morpha slime areaMorpha slime area1400
Dungeon Large Forlorn Metropolis (Shutdown Protocol)Large Forlorn Metropolis (Shutdown Protocol)1250A larger version of the Forlorn Metropolis with the Broken Core Room (Shutdown Protocol) scene in the center.
Dungeon Large Forlorn Metropolis (Anomaly Report)Large Forlorn Metropolis (Anomaly Report)1550A larger version of the Forlorn Metropolis with the Broken Core Room (Anomaly Report) scene in the center.
Dungeon Large Forlorn Metropolis (Overwrite Transcript)Large Forlorn Metropolis (Overwrite Transcript)1750A larger version of the Forlorn Metropolis with the Broken Core Room (Overwrite Transcript) scene in the center.
Dungeon Large Molten Quarry (Igneous)Large Molten Quarry (Igneous)1400A larger version of the Molten Quarry with the Igneous the Molten Mass scene in the center.
Dungeon Large Molten Quarry (Ancient Forge)Large Molten Quarry (Ancient Forge)1600A larger version of the Molten Quarry with the Ancient Forge Room scene in the center.
Dungeon Prince mazePrince maze1100A large maze made with the Prince Grave scene in the center.
Dungeon Queen mazeQueen maze1300A large maze made with the Queen Grave scene in the center.
Dungeon King mazeKing maze1500A large maze made with the King Grave scene in the center.

History[]

  • 0.7.5-580c: Several improvements to the dungeon generation systems, including a complete rewrite of the algorithms used to place paths connecting different rooms.
  • 0.1.91e2cab: Introduced.
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