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Core Keeper The Mold Dungeon


The Mold Dungeon is a sub-biome that generates within Azeos' Wilderness. It is composed of tough Mold Blocks, which when stood on, inflict the player with the "mold infection" debuff. This debuff stacks up to ten times, and progressively slows the player down more and more for each stack gained while walking on mold.

The Mold Dungeon often contains one or more Mold Covered Chests in a room guarded by enemies. In the chests the player can find a Mold Vein Necklace, and from the enemies a Mold Ring can be acquired. Having both equipped makes the player immune to infection, thus making it easy for the player to go through and dodge attacks in time.

Contents[]

Unique creatures[]

Unique items[]

Fishing catches[]

Fishing from mold water in any biome will yield the following items.

  • Fish[]

    FishChancePattern
    Mold Shark Mold Shark50%0.5s escape • 0.5s rest • 0.5s escape • 0.5s rest • 0.5s escape • 1s rest
    Rot Fish Rot Fish37%2s escape • 1.5s rest
    Black Steel Urchin Black Steel Urchin13%1s escape • 1s rest • 1s escape • 1s rest • 0.5s escape • 1s rest • 1.5s escape • 1s rest

    Loot[]

    ItemAmountChance
    1 roll of the following 13 items
    Pale Kelp Pale Kelp117.16%
    Scrap Parts Scrap Parts115.89%
    Scarlet Ore Scarlet Ore120.65%
    Fiber Fiber111.12%
    Gold Ore Gold Ore17.94%
    Giant Germ Giant Germ115.89%
    Mold Shell Mold Shell11.59%
    Ceremonial Flute Ceremonial Flute10.79%
    Data Slate Data Slate10.4%
    Kelp Mantle Kelp Mantle11.91%
    Scarlet Key Scarlet Key12.22%
    Locked Scarlet Chest Locked Scarlet Chest12.22%
    Plague Mask Plague Mask12.22%
  • Generation[]

    Scenes[]

  • Main Mold Dungeon Temple
    Mold Dungeon • Pre-spawned 750 tiles from The Core
    Surrounded by an extra large Mold Dungeon. The Mold Cicada Mold Cicada drops a Poisonous Sickle Poisonous Sickle when interacted with.
    Mold Dungeon Temple (style 1)
    Mold Dungeon
    Mold Dungeon Temple (style 2)
    Mold Dungeon
  • Tips[]

    • Due to the given limited mobility, using a range weapon to kill Infected Cavelings and Mold Tentacles is one of the safer ways to get through.
    • The Mold Dungeon tends to spawn enemies rapidly. Without proper preperation, a player will find themselves overwhelmed easily. Healing Potions, stat-increasing food and a minimum of Scarlet armor are recommended, if not required.
    • The player can use a shovel to get rid of the Mold Blocks on the floor and replace them with bridges or other blocks, thus avoiding the infection debuff and making attack easier to avoid. Using a hoe to cultivate the ground will also stop Cavelings from spawning.
    • Wearing a Mold Ring and a Mold Vein Necklace makes the player immune to the infection, making the dungeon significantly easier to travel through.
    • The infection debuff maxes out at 70% reduced movement speed. Dash feathers are not affected by the debuff, making them an excellent counter.

    History[]

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