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Pillars of Eternity excels on any number of fronts, but its dialog and vocal performances are among its strongest suits. That’s a good thing, too, because one adventure through this Baldur’s Gate-like RPG spans dozens of hours. And many of those hours are spent chatting with a variety of compelling characters. Making things even more interesting is that your dialog options depend on your character’s stats. If you’ve pumped points into Might, for instance, you may be able to get vital information by using aggressive posturing. Then again, it could backfire, leaving you worse off than before. Throw in an deep tactical battle system, and you’re looking at a game that satisfies on multiple levels.
- At the time, it was the highest-funded Kickstarter game ($3.9m), surpassed since by Torment: Tides of Numenera, Bloodstained, and Shenmue 3.
- A number of the NPCs were named and designed by Kickstarter backers who pledged $1,000 or more.
- Its soundtrack was inspired by the music of Icewind Dale and Baldur's Gate.