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Few RPG fans would deny that Chrono Trigger is a certified masterpiece. So what’s a developer to do when creating a sequel to such a beloved game? Create another classic, of course. Rather than rehashing ideas from Chrono Trigger, Square decided to mix things up quite a bit with the sequel. Chrono Cross takes place in an entirely different world and stars a new set of characters. But what really sets it apart is its unique battle system, which cleverly mixes turn-based tropes with real-time elements. Your characters have stamina meters that fill up between attacks. The longer you wait to make a move, the more powerful the move will be. Throw in a magic system that uses an element grid that ties into the stamina meter, and you’re looking at a mighty deep combat system. The callbacks to Chrono Trigger are just icing on an already impressive cake.
- In the early 2000s, Square registered a trademark for Chrono Break, getting fans excited for a sequel. So far, nothing has come of it.
- Localization director Richard Honeywood created a system to automatically generate characters' unique speech patterns in real time.