As big as the Dark Souls games are today, it's still pretty easy to find players who've never even heard of their PS3-exclusive predecessor Demon's Souls. But the skeleton of what would come to define Hidetaka Miyazaki's later creations were already in place there, whether it's the minimal story, the high likelihood of death at every turn, or the ability to see how other players died from their blood pools.
- Demon's Souls had almost no mass marketing at launch.
- Originally intended as a spiritual successor to King's Field.
- Only 20,000 copies were sold in the first week.