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Despite its troubled development, Final Fantasy XII redefined what it meant to be a JRPG. Its mature story was told through the eyes of a bystander sent on a journey that’s rife with political intrigue, danger, and one of the best supporting casts in the series’ history. The Active Dimension Battle system ditched random battles and replaced them with an unprecedented level of strategy and tactical planning. The License Board allowed players to master any skill set with whichever character they desired. Most importantly, Final Fantasy XII gave us an even better understanding of Matsuno's Ivalice, a world with a rich and believable history, and one that's beloved by RPG fans to this day.
- The inspiration for Final Fantasy XII's Gambit System came from the dev team's interest in American Football.
- Japanese beverage group Suntory introduced a drink called "Final Fantasy XII Potion" to celebrate the game's launch.
- Final Fantasy XII is the first main series, non-MMO Final Fantasy to get rid of random encounters.