![](https://cdn.statically.io/img/assets1.ignimgs.com/2017/04/24/38-1493052954319_640w.jpg)
Post-apocalyptic imagery is somewhat in vogue these days, and thus it's hard to imagine how startlingly original Fallout seemed back during its initial release. This was the age of high-fantasy RPGs that stayed close to Dungeons & Dragons rulesets, but drawing from the earlier RPG Wasteland, Fallout shook up that tendency with fears about radiation, ghoulish societies, and a landscape dotted with the rusty husks of 1950s-style cars and structures. It's serious stuff, in a way, but the whole adventure thrives on a sense of humor and pop-culture references that grant it an uncommon vitality even today.
- The makers of the GURPS roleplaying game system objected to Fallout's violence, and Interplay had to make its own engine.
- The gameplay has strong similarities to that of X-COM.
- Interplay chief Brian Fargo recommended the name change from "Vault 13" to Fallout.