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BioWare first made its name with fantasy RPGs, and Dragon Age: Origins marked a generally triumphant update to its tradition of pause-based combat mechanics and party micromanagement. But its chief strength was its grim setting in a dark fantasy world that married the high fantasy of The Lord of the Rings with the low fantasy of A Song of Ice and Fire, where elves are treated like trash and magic brought with it terrible prices. It's also a character-driven game in true BioWare fashion, with the standout performance coming from Claudia Black as the role of the witch Morrigan.
- Enter the Denerim Market District enough times, and nine stationary cats will appear on the ground in neat rows.
- Dragon Age: Origins was meant as a spiritual successor to Baldur's Gate and Neverwinter Nights, but with no licensing issues.
- The team spent far more time on the creation of Alistair and Morrigan than any other character.