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Neverwinter Nights spins a good Dungeons & Dragons yarn about a deadly plague and a nefarious cult, and it features one of composer Jeremy Soule's most memorable soundtracks prior to his famed work with Morrowind and Skyrim. But it's the dungeon tools for level creation that make Neverwinter Nights so influential and memorable, as they almost flawlessly allowed players to create their own dungeons and campaigns according to the pen-and-paper rules of Advanced Dungeons and Dragons. That was impressive in itself, but the inclusion of an excellent multiplayer system helped make Neverwinter Nights a smash hit.
- Interplay was originally meant to publish Neverwinter Nights, but Atari took it over.
- The name is drawn from 1991's Neverwinter Nights, the first graphical MMORPG.
- The engine was originally meant to support an MMORPG.