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Coming just a year after the groundbreaking original Fallout, 1998’s Fallout 2 somehow found the time to improve on it in nearly every way. Building on the “go where you want, kill who you want” freedom of the open-world exploration and turn-based tactical combat foundation, Fallout 2 tells many small stories, each with their own important-feeling resolutions inside its larger plot, making it flexible enough to allow you to make the wasteland your own. The setting is diverse and dense, thanks to an even-larger slice of the post-apocalyptic West Coast inhabited by everything from primitive tribespeople battling giant insects to the Brotherhood of Steel standing against terrors brought by the power-armored Enclave and brutish supermutants. Throughout it all, there’s an injection of pop-culture humor that keeps the dark mood from becoming oppressive, so no matter which direction you set out in you never know if you’ll find something terrible or sad or funny.
- It’s possible to beat Fallout 2 without fighting, but not without killing at least two characters.
- There's an Easter egg hidden in the basement of a New Reno gun shop — literally an Easter egg.
- A holotape in the game says a computer named SkyNet started the nuclear war. SkyNet is the AI responsible for nuclear war in Terminator.