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Nearly two decades later, Ion Storm’s Deus Ex is remembered for showing how even a large and detailed world full of well-written characters could be intuitively interactive and responsive to our actions. It throws you into a near-future world of conspiracy and espionage and gives you the freedom to fight, sneak, talk, or hack your way out of every situation – if you’ve chosen the right upgrades. Multiple paths to every objective reveal themselves through experimentation and clever, oftentimes hilarious manipulation of the AI. It’s an early example of how great level design and complex gameplay systems can come together to create some amazing experiences that feel unique to your playthrough.
- You can beat the entire game without killing a single NPC.
- Deus Ex accidentally predicted the future by portraying New York City without the World Trade Center towers, a year before the 9/11 attacks.
- Game director Warren Spector didn't like the opening music, until he realized he had it stuck in his head and decided to keep it.