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Compared to its cheerfully optimistic brethren, Final Fantasy VI is a breath of fresh (albeit bleak) air. It dares to answer the question “what if the bad guy wins?” by actually letting the bad guy win halfway through the story. It isn’t shy about tackling uncomfortable subjects like war, genocide, forbidden love, and suicide. It eschews the myopic viewpoint of a single, designated protagonist in order to tell a larger, more emotionally-charged tale. This willingness to explore heavy themes and unthinkable outcomes — made all the more poignant when set against dramatic set pieces and a soaring score — is one of the biggest reasons why Squaresoft’s 1994 magnum opus is so very special. Its unconventional gameplay is another reason: FFVI casts off the rigid class system of previous Final Fantasies and allows any one of the 14 heroes to use magic so long as they equip magical shards. Its mini tower-defense games break up the monotony of random battles, while each character’s unique combat abilities means everyone serves a purpose. Nothing feels redundant or wasted in Final Fantasy VI. It’s truly like no other RPG.
- Final Fantasy music composer Nobuo Uematsu has said Final Fantasy VI has his favorite score
- Terra is actually Tina in the Japanese version, but playtesters hated it.
- Real life professional wrestler Joshua Harter's ring name is Chris Sabin, a reference to Sabin Figaro.