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Locations[]
Upper La Noscea is located on the foothills of O'Ghamoro. The zone is divided in the middle by Bronze Lake, with ferry services connecting between the two shorelines.
The only Aetheryte is at Camp Bronze Lake. This resort is famous for its hot springs. Many veterans of the Battle of Carteneau still convalesce in its waters.
Areas[]
Upper La Noscea contains the following areas:
Oakwood – The forest along the west side of the lake.
Bronze Lake – The western shoreline, still partially flooded since the Calamity.
Zelma's Run – A hilly path leading to Outer La Noscea.
Weather[]
Upper La Noscea's climate may exhibit any of the following weather conditions:
A run down mill in the Oakwood region of Upper La Noscea. Now run by a group of former pirates, the Salthounds, led by Rabid Ratata, after the Calamity destroyed their ship.
Memeroon's Trading Post[]
A trading camp set up by a Qiqirn named Memeroon, along the western shore of Bronze Lake. His estranged brother, Jijiroon, runs a similar trading post on the opposite shore.
Thalaos[]
The fossilized remains of an ancient serpent, situated upon a bluff overlooking Oakwood. Though unconfirmed, rumors suggest it is one of the legendary sea serpents said to have been released by Llymlaen at the dawn of time.
Jijiroon's Trading Post[]
A trading camp set up by a Qiqirn named Jijiroon, along the eastern shore of Bronze Lake. His estranged brother, Memeroon, runs a similar trading post on the opposite shore.
A structure of Nymian creation, uncovered when Bronze Lake drained during the Calamity. It is named for Oschon, thought to be patron of the old civilization.
Decades of kobold mining deep beneath O'Ghomoro gradually weakened upper La Noscea to the point that when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer. In search of the bounty she may hold, treasure hunters have already begun to delve into this forsaken place...but will treasure be the only thing they find?
wanderer's palace hard Dungeon
Level 50
Item level 90
The Wanderer's Palace (x25 y23)
Bound no more by the rancor of their fallen king, the tonberries have regained their senses─with a little help from devoted friends. Yet all thoughts of peace have been put to the blade, as a band of Mamool Ja mercenaries known as the Silverscales have stormed the walls and seized the place for their own. Someone must stop the sellswords from turning the Wanderer's Palace into an unassailable fortress, and take a stand against tonberry slaughter and slavery!
Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal Titan. Courtesy of Y'shtola's magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for a struggle of titanic proportions.
FATEs[]
Name
Level
Location
Time limit
Objective
Description Spawn conditions (if any)
Poor Maid's Mess
20-25
Poor Maid's Mill (x11 y24)
15 minutes
Protect the grain hampers from the dirty rats.
Most likely assuming that there would still be poor maids living there, former-pirates-turned-model-citizens have exchanged their cutlasses for brooms and hammers in an effort to restore Poor Maid's Mill to its former pre-Calamity glory. Aid the men and women in clearing the farmstead of rats who now infest the ruins.
Poor Maid's Mishap
20-25
Poor Maid's Mill (x11 y24)
15 minutes
Defeat 382nd Order Pickman Ge Bu.
A band of kobolds led by 382nd Order Pickman Ge Bu has descended on Poor Maid's Mill in search of food and supplies. Aid the Salthounds in driving back the beastmen and defeating their commander.
Poor Maid's Misfortune
20-25
Poor Maid's Mill (x11 y24)
15 minutes
Defeat Slasher.
The Salthounds looking to restore Poor Maid's Mill cannot seem to catch a break, as now a pack of bloodthirsty coeurls has surrounded the ruins and has already dragged a few of the injured boatswains off into the wood. Join hands with the former pirates as they attempt to defend their little piece of La Noscea.
Poor Maid's Misadventure
20-25
Poor Maid's Mill (x11 y24)
15 minutes
Defeat the greater buffalo.
If it isn't diseased rats, thieving kobolds, or bloodthirsty coeurls threatening to undo all the Salthounds have accomplished at Poor Maid's Mill, it's frenzied buffaloes looking to stomp the old farmstead into oblivion. Join with the former pirates one last time to see that all their efforts weren't for naught.
This FATE has been removed from the game.
Giant Enemy Crab
21-26
Oakwood (x14 y24)
15 minutes
Defeat Karkinos.
A crab released into Bronze Lake by Qiqirn so that the beastmen might harvest its sweet eggs has grown into an uncontrollable nuisance. Not only does it not produce any eggs of its own (on the account of being a male), it also ravages the nests of the local waterfowl, devouring their eggs. Karkinos must be slain.
Simurgh Is the Word
23-28
Fool Falls (x9 y21)
15 minutes
Defeat Simurgh.
Simurgh, a colossal cloudkin who is thought to nest high upon O'Ghomoro, has descended into upper La Noscea to feed─his prey of choice? Lalafells. Slay the creature before he finds his next tender, juicy victim.
The Road More Traveled
30-35
Bronze Lake (x31 y24)
15 minutes
Defeat the Mamool Ja.
A party of Mamool Ja mercenaries hired by the local kobolds is attacking travelers using the main thoroughfares through upper La Noscea. Engage the mercenaries and make them regret ever taking this contract.
Truth in Faerie Tales
30-35
Bronze Lake (x34 y24)
15 minutes
Defeat Oannes.
Legend says deep beneath the waters of Bronze Lake dwells a terrible creature with jaws so powerful they can tear a man in two with a single bite. Common sense would suggest that Oannes is merely a tale to frighten babes, but the local smallfolk would have us believe otherwise.
Nine-ilm Snails
31-36
Bronze Lake (x32 y25)
15 minutes
Defeat the uragnites.
Not a day passes without the physickers of the Warmwine Sanitorium having to clean their bathing pools of uragnite hatchlings, and they have had enough. They seek volunteers to hunt down and slay the root of the problem─the adult creatures laying the eggs in the springs.
Shell Shocked
31-36
Bronze Lake (x28 y24)
15 minutes
Defeat Zoredonite.
Heated by the molten rock coursing deep below O'Ghomoro, the waters of Bronze Lake are warm year-round. This unique environment has allowed creatures, which normally only grow to a few ilms, to balloon into terrifying monstrosities. The wavekin Zoredonite is one such abomination.
Peeping Ja
33-38
Bronze Lake (x28 y23)
15 minutes
Defeat Scarface Bugaal Ja.
After repeatedly harassing a party of Miqo'te bathers, a Mamool Ja mercenary who goes by the name of Scarface Bugaal Ja was banned for life from the hot springs at Camp Bronze Lake. The degenerate, however, is back once again, and must needs be dealt with.
Spawn conditions:
Speak with the storm sergeant.
Hop, Skip, and a Jump
33-38
Bronze Lake (x28 y22)
15 minutes
Defeat the waterskippers.
A plague of waterskipper yarzons has converged upon the shores of Bronze Lake, looking to lay eggs. Waterskipper numbers are already at an all-time high, and if any more were allowed to hatch, the area would be overrun with the ravenous pests. Slay the yarzons before they can mate.
Surprise
34-39
Zelma's Run (x26 y19)
15 minutes
Help the supply troops defeat the kobold pitmen and supplicants.
A lightly armed Maelstrom transportation unit en route to Camp Overlook has been ambushed by a band of savage kobolds. Fend off the assailants and protect the supply troops to ensure that the unit can complete its delivery.