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A Dust Attack, originally called a Launcher, is a type of move in the Guilty Gear series. It is universal—i.e. can be used by all characters—and is a basic aerial combo starter.

Design[]

Overview[]

In the original Guilty Gear, each character has an aerial combo launcher which is performed by pressing Slash + Heavy Slash. These attacks can be blocked Mid (all directions), Low, or High depending on the character. If the player connects with it via grounded hit, the opponent will be spun around and knocked down, becoming temporarily defenseless. As the opponent is launched into the air, one must immediately hold Up to follow with a Chase Jump (チェイスジャンプ, Cheisu Janpu?) and attack with a multi-hit, mid-air Gatling combo.[1]

In Guilty Gear X, this move was renamed Dust Attack.[2] In Guilty Gear XX, it was assigned to its own button, Dust Dust.[3][4] These attacks become universal overheads across all of the cast, in comparison to their character-specific nature as was prior. Furthermore, its follow-up is renamed a Homing Jump (ホーミングジャンプ, Hōmingu Janpu?); after reaching a certain height in the Homing Jump, the background will change from stage graphics to a burning blue display. At any time before the background changes, all air normals are cancellable into each other, allowing players to perform otherwise impossible combos. Of note is that hitting an airborne or downed opponent will not result in a Dust Attack combo opportunity, as it instead inflicts a different type of hit effect (a small knockdown launch on airborne hit, for example).

The Xrd games introduce the Homing Dash (ホーミングダッシュ, Hōmingu Dasshu?) follow-up with Right. For a short period of time, all normals can cancel into each other freely and force the opponent into a tumble state on hit. The opponent will Wall Stick if they reach the corner of the stage, enabling corner combos.

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