“I've been Wilson's direct manager for 3 + years now and I cannot stress enough how lucky I feel to have him as a partner at WBGM studio. As a key member of our talented leadership group, Wilson established himself very quickly as a natural team leader and amazing director to collaborate with. Wilson`s experience and creative impact on our project was immediate, his vision and ability to deliver on narrative content really moved our project forward. Wilson led with success our cinematic team and game prologue, providing guidance and direction on all storyboards, cinematics motion capture sessions, production layout, animation and postproduction. His genuine care for his teammates, his total dedication to his craft and his ability to inspire make him an absolute pillar of our studio.”
About
Activity
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Pour célébrer la Saint-Jean, nos employé.e.s ont eu le plaisir de savourer une délicieuse poutine, dans une ambiance conviviale. Un grand merci à Las…
Pour célébrer la Saint-Jean, nos employé.e.s ont eu le plaisir de savourer une délicieuse poutine, dans une ambiance conviviale. Un grand merci à Las…
Liked by Wilson Mui
Experience & Education
Publications
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How WB Montreal made Gotham Knights' cutscenes work for four playable heroes
GDC 2023 / Game Developer
GDC 2023 presentation on how we created the cinematics for Gotham Knights
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ALUMNI SPOTLIGHT: Working on Warner Bros. ' Gotham Knights'
Vancouver Film School
Interview about career path post VFS and work on 'Gotham Knights' at WB Games Montreal
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Gotham Knights: Wilson Mui & Benoit Lafrance Instill the Game With Fire & Fury
Comic Book Resources
Interview about the cinematics and audio design for Gotham Knights
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Bringing The Villains Of Gotham Knights To Life
CGMagazine
Gotham Knights Interview about our Villains Reveal Announcement
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SHADOW OF THE TOMB RAIDER: Creating an Emotional Journey Through Gameplay Animations
Montreal International Game Summit 2018 (MIGS18) - Montreal, Canada
Presentation on the creative vision for Shadow of the Tomb Raider from the perspective of gameplay animation to ~ 200 attendees
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THIEF: Animation Challenges in Re-defining to a Modern Audience
AUTODESK Game User Summit 2014 - Seoul, South Korea
Presentation on the animation challenges our team faced and our workflow pipelines on THIEF to ~ 200 attendees
Honors & Awards
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NAVGTR Awards 2023
The National Academy of Video Game Trade Reviewers (NAVGTR)
'Gotham Knights' - directed cinematics team nominated for OUTSTANDING DIRECTION IN A GAME CINEMA
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46th Annual Annie Awards 2019
ASIFA - Hollywood
'Shadow of the Tomb Raider' - directed gameplay team nominated for OUTSTANDING ACHIEVEMENT FOR CHARACTER ANIMATION IN A VIDEO GAME
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SXSW Excellence in Animation Award 2016
SXSW Gaming Awards 2016
'Rise of the Tomb Raider' - co-directed gameplay animation team responsible for Lara Croft's animation performance in Rise of the Tomb Raider.
http://www.sxsw.com/news/2016/sxsw-gaming-awards-winners-announced
Recommendations received
12 people have recommended Wilson
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HOT off the press! Looking for some super talented animators to come join my animation team at WB Games Montreal Inc.! NEW open fulltime positions…
HOT off the press! Looking for some super talented animators to come join my animation team at WB Games Montreal Inc.! NEW open fulltime positions…
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Very happy to join the Board of Directors for The Global Entertainment Marketing Academy of Arts & Sciences and work alongside so many brilliant…
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↫↫↫↫↫ 𝙄𝙣𝙩𝙚𝙧𝙣𝙚𝙩 ≠ 𝙒𝙤𝙧𝙡𝙙 𝙒𝙞𝙙𝙚 𝙒𝙚𝙗 ↬↬↬↬↬ Even though not many people distinguish between the two concepts today, the distinction…
↫↫↫↫↫ 𝙄𝙣𝙩𝙚𝙧𝙣𝙚𝙩 ≠ 𝙒𝙤𝙧𝙡𝙙 𝙒𝙞𝙙𝙚 𝙒𝙚𝙗 ↬↬↬↬↬ Even though not many people distinguish between the two concepts today, the distinction…
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What made me want to become a designer was exposure to beautiful objects and experiences, beautiful things to look at and interact with... I feel…
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I had the opportunity to work on Lara Croft again! During my time at Eidos Montreal, I worked on Shadow of the Tomb Raider and when I joined the DbD…
I had the opportunity to work on Lara Croft again! During my time at Eidos Montreal, I worked on Shadow of the Tomb Raider and when I joined the DbD…
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