Carla Rylance’s Post

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Head of External Production at Behaviour Interactive, and Chair of the XDS Advisory Committee.

🎮Monthly External Game Dev Pulse🎮 I’m on a personal mission to broaden my awareness and gain an ongoing pulse into the landscape of External Development in the Video Games industry. Video Games is an industry that I have been employed in for nearly 20 years, with External Development covering much of this tenure. I love it, I live and breathe it, and I’ll be doing this until I’m much older and wrinklier. I care about seeing this industry continuing to thrive, and I believe that the flexibility, scalability, and diversity of expertise in External Development can be a key component in supporting the industry as the landscape begins to (hopefully) restabilize. As such, I am starting a monthly pulse survey to gain regular snapshots in time of the industry-wide vision on External Development, with an aim to provide Video Games professionals the data needed to lean on external development to create increased development stability. To help with this mission, I am asking the community to please take 5-10 minutes completing this 5-question survey. I plan to release these pulse surveys on a monthly basis, and as a thank you I will share key data and insights with this community on Linkedin. This survey is open to participation for those working in External Development in the Video Games industry as a Service Provider, Developer or Publisher. I hope that this personal initiative will help many throughout the industry, whether you are involved in external development, hoping to learn more about external development, or interested in learning more about options for industry stabilization. I hope for a large pool of diverse participants, so if you see the value in this initiative please do share this post with your network. If you have any feedback for how the most can be made of this initiative, or improve the questionnaire for future releases, please let me know your perspectives through a Linkedin message. Thank you.

🎮Monthly External Game Dev Pulse🎮 April 2024

🎮Monthly External Game Dev Pulse🎮 April 2024

docs.google.com

Dr. Chee Wong

Creative Director | Opus Artz 🔜 Develop, Brighton

2mo

Well - could you look into regional price and budget for assets. As a service vendor, we are still often surprised by seemingly experienced outfits asking for cheap as chips man day rates citing impossible to match bargain basement costs ... 🤣 NB: As a general rule, it is far better to work with a outfit that understands how to co-develop and work with outsource suppliers, there is a understanding that this is not a first rodeo and they would be aware of regional pricing when approaching various vendors to support their pre production or production pipeline 2/ Historically, when Far Eastern clients approach European and Western vendors to support their works, the budgets appear to be lack awareness of regional pricing (ie they compare it with their local region, instead of establishing suppliers costs globally) This, therefore results in an insurmountable barrier to effective collaborative co-operation As such, one may end ends up paying the client, to pay you to give them work for free and being out of pocket, or one has to politely decline and walk away

Sloane Earl

Director of Business Development at Layer Creative [PlayStation Alum with 15 Years in Video Game Account Management / Blockchain Gaming technology / External Development]

2mo

I’m all about this! Love it, filling it out now. And will repost.

David Cohen

Senior Director of Global Business Development at Gimbal Zen

2mo

Great idea Carla! and a subject I’ve been thinking about along with my gratitude for being where I am within our industry these days.

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