Dan Thomas’ Post

View profile for Dan Thomas, graphic

Helping games businesses get ready for growth

Flexibility and productivity for level design is a huge benefit of adopting procedural generation approaches. Let your artists focus on making awesome assets and your level designers on creating awesome play spaces and ditch the faff of having to manually position every element 👍 #GameDev #ProcGen

View profile for Sam Swain, graphic

Games Developer, specialising in procedural generation, tools, and systems.

Tired of hand assembling hundreds of assets? Can procedural level design tools help? Sure! Have a look at what we've been building with Apparance.

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