Anton Slashcev’s Post

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Executive Producer | ex-Playrix | ex-Belka Games | ex-Founder at Unlock Games

Play the game in your head before you code a single line. You must imagine every detail: gameplay, flow, visual style, UI, etc. ↳ The clearer your vision, the smoother the development. ↳ If you can't picture it distinctly, development will be chaotic. Because every new game starts in your head, in your imagination. So push it to the limits before spending any resources on development.

Paolo Abela

I help studios make multiplayer games right | 11+ yrs gamedev (multiplayer) | #JustDevIt | Senior Software Engineer @ Unity

1mo

Is this a guide on "how to never get started?" You don't need the full picture from day 1. Games evolve thanks to user feedback. Get a prototype running, instead of thinking about it for ages.

Graham Smith

Lead 3D Artist - Stylized Hand-Painted Art

1mo

The realistic nature of the beast right now is that even if you make a great game, chances are you won't secure the funding needed to carry the game out of a vertical slice phase. There's more to it than making a great game, which is honestly a terrible thing to say. Your advice is good, but should show more of a trajectory leading to success. Make a game that's good, that also has appeal to not only an audience, but also a publisher if you're going that route for funding.

Mircea Dogaru

Enabling smart people to build cool stuff at Redgate Software

1mo

Then immediately sit down and prototype your hook. Because it might play great in your head but in the real world you could discover it's just not fun.

Marco Lizza

R&D Android Software Principal Mobile Computing presso Datalogic

3w

That's plain nonsense. One should "play" the CORE mechanics of the game, and implement it in the form of a PoC as soon as possible w/o any specific detail. THEN you can refine and invest in every detail. Unless you are Kojima, of course. :>

Graham Hickson

Recovering Technology Addict

4w

if you can picture your idea fully formed in your head, someones already done it prior for you to be able to understand it and imagine it fully formed.

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SANDUN(SUNNY) FERNANDO

Founder of Visual Fidelity Studio,game studio entrepreneur and learning to be a creative leader.

1mo

clearly this guy has no idea.What a dumb advise.Its like just picture getting fit without stepping inside of the gym 😂 you just have to start thats all

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Davide Pirola

Entrepreneur, programmer

1mo

That's pretty much the opposite of what anyone should do ;)

Siddharth Singh

Improve your Game Profits by 34% Without Increasing Cost | Product & Design Leader | Ex EA, Tencent, PUBG | 300 MN+ downloads

1mo

Beyond just mechanics and visuals, it's about crafting an immersive world that resonates with players. By pushing the limits of imagination upfront, developers unlock the potential for groundbreaking experiences and streamlined production.

Ural KAVRAAL

Game Developer @ Harmonia Games | Senior Unity Developer

1mo

I wouldn't do that. Experimenting with a prototype will make you progress faster imo

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Alejandro Marcano

Unity Developer / Javascript and React Native Professor / GitHub: github.com/Alejo400 / Contacto: alejomarcano.20@gmail.com

1mo

💪🏻.. I did this a lot with the gameplay of any new idea videogame. I repeat the scene every day in my mind. If after 1 week the gameplay seems good and funny in my mind, I start to design the structure and after that, the development

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