At the Digital Dragons 2024, I discussed the harmony between programmers and animators within the context of creating character locomotion. The result of working on this harmony is the collaboration we have undertaken with Marek Konieczny (https://vanillaloop.com/). Our complementary skills (me - coding, Marek - animating), ability to listen to each other, genuine interest in trends in game animation and openness to experimentation make developing animation systems together a pure pleasure for me. We created a Cover System in UE5, which is already available on the Epic Marketplace. This solution is built in Blueprints to be simple and enjoyable for animators and designers. The project was designed so that programmers could quickly rewrite it in C++. It's a good foundation for developing more specialized cover systems. I'm very curious to see what else will come from our collaborations 😊 . Cover System : https://lnkd.in/gdQf5txm #gamedev #animation #skeletalanimation #unrealengine #ue5
It's been a pleasure collaborating with you. Can't wait to see what we create together next! 😊
Unreal Engine 5 Expert, 3d Modelling/Animation, Level Design, Technical Art, VFX, Environment design, Vertical-Slices
1moCongratulations on your unreal marketplace packages! I am currently struggling to retarget character costumes created in Character Creator for Meta-Human characters. This is a very poor way to go. I'm frustrated that Reallusion didn't immediately give this option to export to the Meta-Human skeleton. They force you to use their Rig, which is also incompatible with the UE5 rig. While you can prepare your character poses in Character Creator so that you can easily flip the bones later in Blender for example, the settings for the cloth material, you have to do from scratch.... Again, this is a problem, because the new Cloth Editor tool in UE5.4 also breaks down (Chaos). There are constantly some glitches coming out! :/