All Weapons and Suits in Meet Your Maker
Depending on your playstyle, there is a variety of options for weapons and suits available in Meet Your Maker. There are a few melee options if you like to be up in the battle as well as ranged options if you prefer to keep your distance. The suits and weapons both have upgrades available to give a little more power to your raid. We have included the hardware options here as they act as weapons as well.
Weapons
The weapons in Meet Your Maker come in three different categories — defensive, ranged, and melee. When you first begin you start with one ranged and one melee so be sure to test out both types to see which fits your style.
Arc Barrier - Defensive
The Arc Barrier acts as a shield for you for a limited time. As you research upgrades for the weapon the time it is active increases and the time to recharge decreases. If you time a block perfectly, you will have more active time.
- Level 1 - Initially your Arc Barrier is active for 1.5 seconds with a recharge of 8.5 seconds and you have a 0.25 seconds perfect block window that will make the shield active for 2 seconds instead of 1.5.
- Level 2 - Gives 0.1 seconds more for the perfect block opportunity and allows you to use your hook while shielding.
- Level 3 - Perfect block has a 0.5 window and you can also use hardware with your shield out.
Falconic Plasmabow - Ranged
Of the two ranged weapons, the Falconic Plasmabow has more ammo and is very quick. However, it only does damage to flesh. This means any guards with armor and any traps will be unaffected, even with a level 3 upgrade.
- Level 1 - The base stats are a range of 40 m with six shots at a 0.5 second reload time.
- Level 2 - Increase the ammo to 10 with the rest remaining the same.
- Level 3 - Increased ammo to 15 and moves the bolts faster by 20 m per second.
Volt Lancer - Ranged
For a little more power out of the gate, you have the Volt Lancer. It has fewer starting ammo than the Falconic Plasmabow but all the ammo is retrievable for either weapon. The Volt Lancer has the ability to damage flesh, armor, and traps.
- Level 1 - The base stats give you 40 m range on two bolts with a two second reload time.
- Level 2 - Increased ammo to 3 bolts.
- Level 3 - Reload is cut to 1 second.
Fury’s Edge - Melee
Just like the ranged weapons, the melee ones feature one for speed and one for damage as well. The Fury’s Edge is the speed weapon. It damages flesh and traps and can even deflect projectiles.
- Level 1 - This light blade takes 1 second to swing and you can lunge forward 4.5 m at a rate of 15 m per second.
- Level 2 - Swing in 0.9 seconds.
- Level 3 - Swing in 0.8 seconds.
Sledgeblade - Melee
This beast, the Sledgeblade, takes a little longer to swing than Fury’s Edge but does crushing damage to flesh, armor, and traps.
- Level 1 - At the start, this blade takes 1.4 seconds to swing and can lunge up to 6 m away at 15 m per second.
- Level 2 - Improves lunge range to 8 m.
- Level 3 - Makes the blade 0.1 seconds faster.
Hardware
Hardware in Meet Your Maker is almost like having a second set of weapons for raids. There is a limited amount of each hardware available per raid run and you only have as many pieces of total hardware as you have created before you enter a raid. When you initially research these to have as a loadout option you will need both parts and cells. Once you have them researched you will only need parts to create them. There are no upgrades available for hardware.
- Blast Grenade - Throw into a room of targets to damage them via explosion. Works on guards and traps.
- Flash Barrier - When placed on the ground, this creates a shield around you, protecting you from any damage coming from outside the barrier.
- Phoenix Pod - A respawn point to allow you to restart further in the outpost than the safe zone upon death.
- Spike Drive - Helps the Custodian move more quickly for a limited time.
Suits
There are two suits available in Meet Your Maker, each suit has 12 biolink upgrades — three categories at four different levels. The fourth level allows you to use it on another suit’s Master slot. A ranged option and a melee option are available.
Ironside - Ranged
- Magnetic Link - Allows you pick up your ammo while further away from it by 20%, 35%, and 50%.
- Shot Tracker - Makes finding your ammo easier by highlighting it even through objects at 20 m, 30 m, and 40 m away.
- Rapid Fire - Increased fire rate by 10%, 15%, and 20%.
Kamaitachi - Melee
- Frenzy - Better movement by 10%, 20%, and 30% for 4 seconds after destroying a guard or trap in melee combat.
- Gap Closer - Allows you to lunge further by 10%, 20%, and 30%.
- Quick Strike - Allows you to lunge faster by 15%, 30%, and 45%.