All Traps and Guards in Meet Your Maker
When building your outpost in Meet Your Maker, it will help to have a variety of traps and guards to keep raiders on their toes. There are a few guards with many augments and mods available that you can switch up on each guard and/or trap. Using the best upgrades on your traps and guards will make your outpost a death house. Here are all your options.
Guards
Guards are clones that were made for the sole purpose of protecting the GenMat at your outpost. Each has its different strengths, speeds, and benefits.
Cannonback
These armless clones are equipped with a grenade launcher on their backs, hence the name Cannonback, and can shoot explosive rounds at raiders from a distance.
Enforcer
With a gun for an arm, the Enforcer shoots bolts at raiders from mid-range. There is an augment to help improve the distance if desired.
Hornet
These flying Hornet units still have to be placed on top of a block, but once activated can fly around the outpost after the raider. Their plasma bolts do hone in on the raider.
Warmonger
The largest unit is the Warmonger. They have swords for arms and fight melee style.
Augments
Each of the guards has these available upgrades and can hold two at a time. There are two offensive, three defensive, a special, and an armor. They have to be purchased for each guard separately. Researching and unlocking it for one guard does not unlock it for all.
Offensive
- Adrenal Converter - Gives your guard more speed.
- Reflex Manipulation - Helps your guard shoot faster.
Defensive
- Bloodlust - When another guard is within earshot, fighting a raider, the guard with this augment will run to help.
- Optical Implant - Allows the guard to see the raider sooner.
- Short Leash - Gives the guard less patrol space to keep them closer to where you want them guarding.
Special
- Dead Man's Switch - After the guard is killed, it will explode.
Armor
- Plating - Helps the guard have some level of defense against raider shots.
Traps
Traps can be placed on blocks, on any side, and almost any shape of block. Typically, you would want to hide them as best as possible to try and surprise a raider with the shot. There are nine traps in Meet Your Maker.
Boltshot
The Boltshot fires bolts a decent distance toward the target in front of it a single time.
Bomb Ejector
With the Bomb Ejector, you drop spherical bombs that roll and bounce, exploding after a few short seconds.
Corrosive Cube
The cube of acid, Corrosive Cube, is unique in that a raider cannot destroy this trap in any way. If they touch it, it will melt them.
Death Piston
When a player steps in front of a Death Piston, there are pistons that shoot out every few seconds, smashing the raider.
Holocube
The Holocube acts like a real bedrock cube but disappears when it's touched. These can be used to hide other traps, or cause raiders to fall below into a trap, Corrosive Cube, or other obstacle.
Impaler
Sharp spikes protrude from the Impaler a single time, stabbing the raider, then retracting the spikes back in.
Incinerator
As the name implies, the Incinerator shoots out fire for a few seconds at a time each time someone triggers it by stepping into range until it is destroyed.
Iron Claw
The Iron Claw shoots out a hook that pulls the raider to the wall it's placed on but doesn't do any damage. This can be used to drag raiders through Corrosive Cubes or hold them in place for other traps or guards.
Plasma Sentinel
The only shooting trap that is placed as its own block is the Plasma Sentinel. It can shoot out of any side of the block and release a plasma blast.
Mods
There are different mods available for traps with some overlap, but not every trap has every mod. The mod types include ammo, attack, auto, detection, environment, explosion, incapacitate, and invisible.
Ammo
- Double Down - Triggers a trap that initially only strikes once, to strike twice.
- Available on Boltshot and Iron Claw.
- Unrelenting - Increases the trigger number from one, to constant until it is destroyed.
- Available on Impaler.
Attack
- Blockade - Allows the trap to block raiders by keeping the weapon deployed longer.
- Available on Death Piston and Impaler.
- Catch and Release - Drops the raider immediately once it reaches the trap's placement.
- Available on Iron Claw.
- Chaos Bombs - Increases the chance of getting someone who runs by allowing the bombs to bounce farther.
- Available on Bomb Ejector.
- Greased Chains - Allows the hook to move more quickly when bringing the raider in.
- Available on Iron Claw.
- Heavyweight Bombs - Bombs will have added weight to keep them closer to the trap with less bounce.
- Available on Bomb Ejector.
- Hunter - Traps with shooting projectiles will track the target.
- Available on Boltshot.
- Overshot - Makes shooting traps have increased range of when they will shoot and how far.
- Available on Boltshot.
- Picture Perfect - Cuts down the holographic look.
- Available on Holocube.
- Quick Launch - Allows the hook to reach the raider more quickly.
- Available on Iron Claw.
- Relentless - Projectiles will shoot quickly and in a flurry instead of all in sync.
- Available on Boltshot.
- Unstable - Causes more variety in the pistons' timing.
- Available on Death Piston.
Auto
- Plasma Cloud - A cloud will remain wherever the shot was fired to, preventing bypass.
- Available on Plasma Sentinel.
Detection
- Dragon Breath - Closer range of detection and further range of flames.
- Available on Incinerator.
- Eagle Eye - Allows traps to deploy sooner.
- Available on Bomb Ejector, Holocube, and Plasma Sentinel.
- Masquerade - Prevents guards from passing through to keep up normal block appearances.
- Available on Holocube.
Environment
- Burning Piston - A raider who touches the piston will burn to death.
- Available on Death Piston.
- Napalm - Leaves fire where the flames have reached.
- Available on Incinerator.
- Opaque - Doesn't allow raiders to see through the other side
- Available on Corrosive Cube.
Explosion
- Eruption - Releases an explosion close to the traps after the fire.
- Available on Incinerator.
- Self-Destruct - After being destroyed, it explodes to add a second way to kill the raider.
- Available on Impaler and Plasma Sentinel.
- Splatter - If the trap is struck, it splatters deadly acid.
- Available on Corrosive Cube.
Incapacitate
- Hardened Skin - Makes the trap so it cannot be shot through.
- Available on Corrosive Cube.
Invisible
- Second Wave - This mod makes traps hidden through the initial phase of a raid and active once the GenMat has been collected, giving raiders new obstacles on the way out.
- Available on all traps