Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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Post comment Comments  (30 - 40 of 208)
FN8721
FN8721 - - 20 comments

Guys I need help I can't get my Battlefield 1942 to launch. I have CD-Rom version HELP ME PLEASE:):)

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prmaina
prmaina - - 1 comments

Help! I was an oldschool BF 1942 for PC addict back in the day. Now I have it on my Mac and am digging it once again but can't figure out how to play it online or get the cool mods again. Any help is appreciated

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Milsimer
Milsimer - - 82 comments

kek :3

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Milsimer
Milsimer - - 82 comments

Is there any BF1942 mod with realistic flying - WW2 dogfight simulation? Like "IL-2 Sturmovik" or something.

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ziba128
ziba128 - - 230 comments

No, because it's not possible on its engine

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yousifs101
yousifs101 - - 2 comments

I love this game

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moddb_dev
moddb_dev - - 265 comments

when i try connect to a server it says "kicked from server"

also i have a router and it uses dynamic ip.

what should i do? please help me

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Guest
Guest - - 698,565 comments

Battlefield 1918 v3.1 is the best for the Players! Badewiese is the best WW1 Server for this Mod! Thank you for developing after 6 Years again!It is one bright light in the society dark for me!

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retarded_neko
retarded_neko - - 55 comments

no

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Guest
Guest - - 698,565 comments

what a good work, thats awesome guys. i love you for this work, you make my year. just you make me happy. im a really ww1 fan. there is no similar game on the market, this BF 1918 Mod is unique of his own.:) Thank you. Please make a full coop support.

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