Most notable features:
- New vehicles, weapons, artillery pieces (this is not only the amount but there are different types of them.. this was also made to make it more historically accurate)
- The maps have been modified for a more positional warfare (more bunkers, sandbags, barbwire, stationary pieces, etc.)
- The LMG class is now separated from the Assault class
- Object collision fixes: In the original game the bullets could often hit something invisible in the air. This is now fixed (well, at most part).
- Gun sights (with range marks), artillery sights for indirect fire, etc.
- Grenade and stuff hilites (a thrown grenade is now much easier to notice)
- Bullet and projectile speeds, more realistic damage system and armor configuration
- No planes (I just didn't have a controller at that time, so I just left them aside completely)

Installation: Install the mod to the folder where your game is installed (by default it picks the path in Program Files, but if you have installed the game to a different folder then you should adjust the path accordingly).

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

A Battlefield Like Game Engine

A Battlefield Like Game Engine

News 5 comments

A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.

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Gunner's Mod v1.12a-2 Installer

Gunner's Mod v1.12a-2 Installer

Full Version 3 comments

The last and stable version of it. To install: run the installer and select where your Battlefield1942 installed to. Launch the mod with the shortcut...

Additional Maps

Additional Maps

Other 1 comment

For some reason it wasn't here. Now it is. :) These maps are old though. To install: launch the installer and select where your Battlefield1942 installed...

CONCEPTS 1.1

CONCEPTS 1.1

Guide

Some data on the game objects, stuff, etc. A kind of incomplete manual..

Gunner's Mod v1.1 Installer

Gunner's Mod v1.1 Installer

Full Version

*** A more refined version of this. *** Make sure to uninstall the previous version first.

Gunner's Mod v1.01 Installer

Gunner's Mod v1.01 Installer

Full Version 1 comment

1.01 update. Some minor gameplay fixes: tank ammo, rifle and MG zoom, BAR and snipers spread. 2 out of the 3 submods got removed. Gun sights are now available...

ArtTest

ArtTest

Other 2 comments

All guns and vehicles one map. I used this map to test the stuff.

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Guest
Guest - - 698,530 comments

It's amazing, can you make other maps like omaha beach, gazala or kharkov? You could also create other tanks like jagdpanther or the panther, sorry if I ask too much but I loved the modification, with original graphics that do not set the pc on fire XD

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Boris_TheSpaceDude
Boris_TheSpaceDude - - 3 comments

where do i put it? in the mods folder or what?

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Guest
Guest - - 698,530 comments

why did u removed airplanes? by the way i love what u did on tanks and guns but there is only few maps and no airplanes .?

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Guest
Guest - - 698,530 comments

umm... i don't to look stupid but how do i download it?

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modmkr Creator
modmkr - - 11 comments

May be the file isn't approved yet... There is Gunner's Mod v1.0 Installer in the files.

Reply Good karma+2 votes
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