Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.
This is an update to this article:
Moddb.com
An update has been released (June 26):
Imagetools.itch.io
What has been done:
- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):
- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).
Screenshots and videos:
What's next?
- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.
A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
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The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...
The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...
The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...
The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...
battlefield the best war game in my opinion, I like to Play BF1942, Even though the game is 20 years old
MasyaAllah, I was born in 2009, I'm a BF1942 player from Indonesia๐ฎ๐ฉ Btw
Jesus, going back to the first comments to see people's comments all the way from 2002.
Twenty frickin years ago damn. Even I was born in 2003
Can you get the game from here? Or is this just updates and mods
Download the FH_07_Portable. This includes a fully patched BF1942.
You can then install mods like DC into it.
Works good for me.
BF1942-FH-FHSW-BF1918 Discord:
Discord.gg
Nice!
P3dm.ru HD 3d tank models here
Amazing.:-)
Drive.google.com
that's just the file folder, I haven't tested to see if it works, but I think it worked for my pals that downloaded it.
how to download this? :c