Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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A Battlefield Like Game Engine

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A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.

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Post comment Comments  (20 - 30 of 208)
Guest
Guest - - 698,549 comments

Awesome bf1942 is the best war multiplayer shooter today yesterday and morning.

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Guest
Guest - - 698,549 comments

Cool new stuff.:-) time to convert some fhsw maps to Warfront to play this maps coop.:)

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CanadianBakin
CanadianBakin - - 139 comments

ok so this probably will seem like a dumb question to some but i havent played bf1942 in well over a decade the cd's i used to have are no longer around and i cant seem to find this game anywhere for sale anyone know where the official copies may be

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hisownstupidity[MB]
hisownstupidity[MB] - - 10 comments

Actually, I have the game folder from when I patched it and uploaded it to drive. I don't know if it works on other comps, but the file folder is patched to 1.61 so it don't need a cd.
If you wanted: Drive.google.com

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Guest
Guest - - 698,549 comments

Since the game is now a abandon ware, you can search the online for free downloads.

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god_bane
god_bane - - 50 comments

Does anybody know the fuze setting of grenades? I'd like to add a delay effect on air drop bombs if possible.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,549 comments

ูุจุนุบุคูู‡ุนูุฑุฎู‡ู„ุงู†ู…\

ู‰ู‡ู„ุงู‡ูƒุชู‰ุท
ู„ุงุนุฎุฑุนู„ู†ุงูŠู‚ุน ู„ุบ

Reply Good karma Bad karma+1 vote
Granate
Granate - - 40 comments

Hello,
this saturday 26.5 we play Battlefield 1918 (bf1942 mod) version 3.1 at 18:00 german time. IP: 78.46.52.115:14568

We expect 15-20 people.

You can put video on HD.

Greetings
Granate

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Guest
Guest - - 698,549 comments

Hallo, finde in der Registrierung den Ordner PowerVR nicht.
Kann mir da jemand eine Info geben.

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Milsimer
Milsimer - - 82 comments

English please :c

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