Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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Post comment Comments  (70 - 80 of 208)
{HEROIC}Elite
{HEROIC}Elite - - 810 comments

So, I have played this game since it came out, and a long time ago there was a Vietnam mod for Battlefield 1942, it was not EVE or Arsenal, it was separate and it was not Battlefield Vietnam, if anyone has found anything like this, I am looking for it. If I seem some images I can confirm what it looks like, there were smoke grenades of different colors, multiple helicopters, and Vietnam era weaponry, but it didn't have the smoothed look of the box copy of Battlefield Vietnam by DICE. Thanks in advanced, have a nice day.

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Guest
Guest - - 698,565 comments

Eve of destruction: eodmod.org

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Maytckis
Maytckis - - 273 comments

Who dare wins? Moddb.com

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Guest
Guest - - 698,565 comments

surreal

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D5RKSL5YER
D5RKSL5YER - - 21 comments

how did he get that helicopter?!

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eYe.ris
eYe.ris - - 352 comments

Because it's a Battlefield Vietnam video.

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Guest
Guest - - 698,565 comments

battlefield 1942 is free on origin it works for sure!!!

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ceeking
ceeking - - 145 comments

but you have to download origins STUFF THAT

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lmschomp
lmschomp - - 42 comments

ORIGIN FREE DOWNLOAD FAIL, I tried Forgotten Hope and Secret Weapon both crash when I try to load a map! PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!

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D3NV3RD3M0N
D3NV3RD3M0N - - 1 comments

Glad I read this before trying to download them, hope you get a reply soon. If online play is still available send a pm (if this site/service has it).

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yone
yone - - 564 comments

Why are so fuckng good mods for this game :pยฟยฟ??

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upsideshuriken
upsideshuriken - - 1 comments

its old thats why

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