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Kunio-Kun Wiki

This article lists all the known cancelled games in the Kunio-kun franchise.

List of games[]

Kunio-kun RPG[]

In the strategy guide for Nekketsu High School Dodgeball Club, an announcement for a Kunio-kun RPG was found that would've featured Kunio and his friends battling against other delinquents.[1] The game was planned to take place in Shinjuku and Shibuya with a release date set for the Summer of the following year.[2] In the announcement, two pieces of artwork for planned enemies were included.

Nekketsu Yakyū Kozou[]

In 1990, plans for a baseball game on the Famicom would be written by Mitsuhiro Yoshida.[3] This initial concept included details on the controls and gameplay mechanics of the game. A second revision was later done under the title of Nekketsu Taiman Jū-ban Shōbu[4], though Hiroyuki Sekimoto would shape the game into Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun after being made the director of the project.[5]

Nekketsu Sensei Bōken Katsugeki ~Mamiya No Densetsu~[]

In a development book published by Miracle Kidz, a concept from 1990 for an action adventure game on the Super Famicom was included.[6] The game was going to be directed by Hiroyuki Sekimoto and would've featured Nekketsu High School's history teacher and Kunio's homeroom teacher, Shinji Chiba, as the game's protagonist. The story would've revolved around Nekketsu High School's art teacher, Megumi Aihara, and her sudden disappearance after exploring a mysterious labyrinth she discovered while travelling abroad with her friends.

The gameplay was planned to be similar in style to Prince of Persia with the labyrinth being split into sixteen different stages. The second player would've had the option to play as Kunio or as Shizuka Aihara.

Crash 'N' the Boys: Ice Challenge[]

A localization of Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness was planned to be released as a sequel to the localized version of Surprise! Nekketsu New Records! The Distant Gold Medal, Crash 'N' the Boys: Street Challenge. The game was initially teased during the ending of Street Challenge and would appear in advertisements, though the game never ended up seeing a release. In the game, Crash and his friends would take on the Hillers once again in a hockey tournament with all of the previous schools from Street Challenge among new schools being included. The known teams would've included:

Crash 'N' the Boys: Baseball[]

A supposed localization of Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun was announced at Summer CES 1992 on the SNES games that were on display.[7] The localization was to go under the Crash 'N' The Boys moniker, though no other information is known.

Nekketsu Kunio-kun Zukan[]

An unannounced project from 1993 would be revealed on March 23, 2020 by former Technōs graphic designer Tsuyoshi Ōtake on Twitter that featured an explorable Nekketsu High School with various characters from the franchise able to be seen.[8] As suggested by the game's title, it would've been an encyclopedia with information for each character being viewable alongside a soundtrack screen titled the "Nekketsu Juke Box" which would allow the player to listen to songs from the previous games.

Downtown Kyapikapi Monogatari[]

In the gallery section of Kunio-kun Nekketsu Complete: Famicom Hen, a single piece of concept art for this title that never made it past the concept stage can be found. Based off of the artwork, the game would've starred Satomi Momozono, Kazumi Hasebe, and Misako. Other information about this game is unknown.

Nekketsu Kāto[]

Yoshihisa Kishimoto would reveal on his website that a Downtown Nekketsu racing game for the Super Famicom was thought of following the success of Nintendo's Super Mario Kart. The idea initially started out as a regular kart racer, though it would gradually change to polo racing in order to stand out from other racing games.[9] The game would supposedly never enter production.

While the game was never officially named, Kishimoto would dub the game as Nekketsu Kāto in an interview on River City: Tokyo Rumble's teaser site.

Nekketsu Kōha Kunio-kun: Kowloon no Tsume[]

During the development of Shin Nekketsu Kōha: Kunio-tachi no Banka, Yoshihisa Kishimoto would write a draft for a proposed sequel to the game during a trip in Hong Kong that would've been released for Sony's PlayStation. The game was to be set in Hong Kong and would've featured Kunio, Riki, Misako, and Kyōko on-top of being an official crossover with characters from the Double Dragon franchise as Billy and Jimmy Lee were set to appear. The draft also included a description of the plot, controls, the types of stages, and the game's mechanics.

Though the game was never developed, elements of the idea would be later used in River City: Tokyo Rumble.

Kunio-kun no SF dayo Zen'in Shūgō[]

In a development book published by Miracle Kidz, a concept from 1994 for a sci-fi themed action game on the Super Famicom was included.[10]

Kunio no Bike Racing: Nekketsu Bari Bari Kouttotai[]

Downtown Nekketsu Monogatari 2[]

River City Nightmares[]

In the Art of River City Girls, it's stated an idea for a horror-themed game was briefly considered as a follow-up to River City Girls. The story was going to revolve around Taiki Yamada opening up portals that caused monsters and yokai to get unleashed all throughout River City.[11] WayForward would decide to scrap the idea and instead continue the storyline in a more direct sense, which would then become River City Girls 2. The Youkai-type enemies, and one of the locations being a haunted themed area, are remnants of that original idea.

Gallery[]

References[]

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