Double Dragon Wiki
Advertisement
Double Dragon Wiki
For the original arcade version, see Double Dragon II: The Revenge.
For other uses, see Double Dragon II (disambiguation).

Double Dragon II: The Revenge (ダブルドラゴンII ザ・リベンジ Daburu Doragon II: Za Ribenji?) is a side-scrolling beat-'em-up video game produced for the Nintendo Entertainment System in the end of 1989. It is the second Double Dragon game for the NES and was published in North America by Acclaim Entertainment, who took over publishing duties from Tradewest. The game shares its title with the 1988 arcade sequel to the original Double Dragon, using the same promotional artwork for its packaging and having a similar plot, but the content of the two games are otherwise drastically different. The NES version of Double Dragon II was directed by Hiroyuki Sekimoto (co-director of River City Ransom), with the arcade version's director Yoshihisa Kishimoto taking a supervisory role in the game's development.

Players control Billy and Jimmy Lee, who are on a mission to avenge the death of Billy's girlfriend Marian after she is killed during an attack by the Black Shadow Warriors (an unnamed group in the Japanese version). While this version ignores the plot twist of the first NES game, in which Jimmy Lee turns out to be the final boss (likely due to the inclusion of 2-players co-operative play), it also replaced Willy, the gun-toting gang leader from the arcade version, with a nameless martial artist who wields supernatural abilities as the game's ultimate antagonist. The game contains nine stages and three difficulty levels; only by choosing the hardest level can the player access all nine stages and see the true ending.

Double Dragon II was followed up by Double Dragon III: The Sacred Stones in 1991.

Plot[]

The story takes place in the year 19XX, where the nuclear war had long since ended and gangs rule the streets of New York City through violence. Billy and Jimmy Lee, twin martial artists, were named the Double Dragons by the people after challenging the crime syndicates.

After their former defeat at the hands of the Lee brothers, the Shadow Warriors kill Billy's girlfriend Marian during an attack in the city. Swearing to avenge her death, the Double Dragons have to endure nine challenging missions and square off against various street punks, ninjas, and muscle men. Only by fighting with the will of a supreme master may they be destined to face off against the mysterious warrior behind it all.

Gameplay[]

Unlike the first NES game, Double Dragon II can be played by up to two players simultaneously. The game offers two modes of play, which differ only in whether or not the two players can hurt each other with their attacks.

The structure of the game is completely different. While the first stage resembles the one from the arcade version, the level designs deviates completely from Mission 2 and onward, with scenes set in a variety of new locations such as the interior of a moving helicopter, an undersea base, and a series of trap rooms. There are a total of nine stages in the NES version. Before each stage, a cutscene is shown consisting of still imagery and text which provides the setting of the stage. The enemy characters are roughly based on the ones featured in the arcade version, but some of them carry different weapons or have new fighting techniques (such as Roper's ability to throw boomerangs at the player). Besides the final boss, the other enemy characters that are introduced in this version are the "Right Arms" that serve as recurring sub-bosses from Mission 2 and onward, and the Ninjas that appear at the end of Mission 2 and later on in Mission 8.

The game retains the directional-based combat system from the arcade version. Unlike the first NES game, the player has full access to Billy or Jimmy's entire repertoire of moves from the beginning. In addition to the "Spinning Cyclone" introduced in the arcade version, two additional special moves were added to the player's set of techniques, the "Hyper Uppercut" and the "Flying Knee Kick". These two moves are performed while the player's character is crouching, which is only possible after landing from a jump or recovering from a fall.

As in the NES release of Double Dragon, no more than two enemy characters will confront the players at any given time, and they will both be the same type of enemy. Melee weapons have been slightly changed to include chain whips, knives, steel pipes and grenades. Whenever the players defeat one group of enemies, all weapons on the screen will disappear, including any the players were holding.

At the easiest difficulty level, the game ends after the third stage. The intermediate level allows players to complete all but the ninth and final stage. The hardest level, "Supreme Master", grants access to all stages and the confrontation with the final boss.

Stages[]

Mission Name Boss Music
1 Into the Turf Burnov "Awakening the Vengeful Oni"
2 At the Heliport Ninja (×2) (NES) "Silent Pursuit"
3 Battle in the Chopper Bolo (NES)
O'Hara (PC Engine CD)
"Night Sky of Tension"
4 Undersea Base (NES)
Forest of Death (PC Engine CD)
Burnov (PC Engine CD) "A Steady Advance Towards the Morning Glow"
5 Forest of Death (NES)
Undersea Base (PC Engine CD)
Abore (NES) "Escape to the Forest" and "The Steam Tank Rolls In"
6 Mansion of Terror None "Grim Reaper"
7 Trap Room Abore "Breaking the Barrier"
8 The Double Illusion Willy (PC Engine CD) and Double Illusion "Enter the Enemy's Base" and "Shadow Fight"
9 Final Confrontation? Mysterious Warrior "The Final Confrontation" and "Roar of the Twin Dragons"

Releases[]

NES/Famicom[]

The Family Computer version has a few differences compared to its NES counterpart besides the obvious language change. Both versions feature a choice of three difficulty settings at the start of the game. However, the Famicom version allows the entire game to be played on any difficulty setting, whereas the NES version restricts the game's length based on the level chosen. The easy and medium settings end the game after three and eight stages, respectively, while the ninth and final stage can only be reached at the hardest setting. The difficulty levels are also balanced differently in the Famicom version, with the platforming sessions in Mission 6 being easier on the Easy and Normal setting than they were on the equivalent settings in the NES version, while enemies have more health on the hardest setting. The NES version requires the player to input a cheat code at the game over screen to continue the game at the previous stage, while the Famicom version gives this option as a standard feature.

NES credits[]

  • Programmers: Genei Fukuhara, Shintaro Kumagai, T. Obinata, and K. Sonoda
  • Character Designer: Koji Ogata and Nobuyuki Sawada
  • Background Designer: Koji Kai and M. Watanabe
  • Graphic Designer: Kumiko Mukai
  • Sound Composer: Kazunaka Yamane
  • Sound Programmer: Michiya Hirasawa
  • Director: Hiroyuki Sekimoto
  • Cover Artwork: Kazumi Kakizaki
  • Special Thanks: Tsutomu Andō, N. Fujita, Mariko Kido, K. Kishimoto, W. S. Little, Masao Shiroto, S. Tamai, and Mitsuhiro Yoshida (M. Yoshida)

PC Engine CD[]

A PC Engine version of the NES version of Double Dragon II: The Revenge was also released exclusively in Japan, which was published by Naxat Soft on March 12, 1993. Released in Super CD-ROM² format. The story sequences from the NES version were remade and are now animated, with voice acting featuring Makoto Horikawa (as Billy), Nobutoshi Hayashi (as Jimmy) and Hiroko Emori (as Marian) among other actors.

There are other few slight changes to the game as well. While the gameplay is the same, the graphics have been remade completely and the soundtrack consists almost entirely of new music (with the exception of the final boss theme and the closing credits theme). Some of the levels designs have been altered and the order of Mission 4 and 5 (the Undersea Base and the Forest of Death) were switched.

Several changes of the enemy cast have been made and several enemies have traits of their arcade counterparts incorporated into them. Williams, Roper and Linda have much more moves and attack far more aggressively than their NES counterparts.

Bolo is gone and fully replaced by his head-swap from the arcade version, O'Hara. Right Arm is also excised and his behavior is given to Williams. The Ninja is removed as well, but is replaced by Willy from the Arcade version in the eight mission. Despite all three of these enemies being unused, they still have a full set of sprites that are viewable within the game's debug mode.

The PC Engine version allows the player to reach the final stage in any of the three difficulty settings, making the game closer to the Japanese Famicom version in this regard than its western NES counterpart. However, the ending changes depending on the difficulty setting, with the full ending shown only when the player completes the hardest setting.

PC Engine CD credits[]

Visual staff[]
  • Cast: Ryo Horikawa, Nobutoshi Canna, Hiroko Emori, Hirohiko Kakegawa, Hisao Egawa, Yūsuke Numata
  • Program: N. Kuwata
  • Scenario: Shōji Takagi
  • Art Director: Akinobu Takahashi
  • Character Design: Aki Tsunaki
  • Key Animation: Satoshi Asuka, Kōji Iwai, Shigenori Kageyama, Shigenori Kageyama, Akinobu Takahashi
  • Animation Check: Takashi Okamura
  • Animation: Yumeta Company, Tsuyoshi Kakihara, Keiko Kawashima, Kōichi Hoshino, Takahiro Honma, Eriko Murakami, Akiko Yanaka, Akemi Hayashi
  • Graphic: Kazuya Tomita, Shōji Takagi, Shōji Imairi, Seiichiro Jinno, Naoki Watanabe, Naoki Narumi, Hideaki Ebihara, Kaori Shirahata, Kazuya Nishimura, Yutaka Ishii, Tomoyuki Inui, Junko Takagi, Nobuhiro Kudō, Gentarō Araki
  • Music Supervisor: Hiroyuki Tōgo
Main staff[]
  • Program: Masayoshi Ueki
  • Planning, Coordinator, Supervisor, and Sound Concept: Kuniharu Hosoda
  • Character: CE
  • Background: Kazuyoshi Ikehata and Makio Kataoka
  • Sound: Hiroyuki Tōgo
  • Cooperation: Technōs Japan Corp., Shintaro Kumagai, Yoshihisa Kishimoto, Hiroyuki Sekimoto, Koji Ogata, Shinichi Saitō and Aoni Production
  • Cover Artwork: Kazumi Kakizaki
  • Special Thanks: Chisato, Hiromi, Masayuki Fukuda, Hisayoshi Ichikawa, Kōji Moriyama, Masao Kawai, G. Baba, and Akiko Kurosu,
  • Tuning: Hideyuki Shimoyama
  • Debug: Toshio Wakabayashi, Tsutomu Ishiki, Sayuri Hotta, and Katsuaki Tanaka
  • Ported by: KID Corp.
  • Presented by: Naxat Soft

Virtual Console[]

The NES version was re-released on the Virtual Console in North America on June 21, 2012 for the Wii, June 12, 2014 for the Nintendo 3DS, and August 14, 2014 for the Wii U.

Reception[]

Double Dragon II: The Revenge on the NES was highly well received by a number of publications. Electronic Gaming Monthly reviewed the game with 32 points out of 40, calling it a worthy sequel while praising its graphics, new moves, and two-player cooperative function.[1] U.K. magazine Mean Machines scored with an 80%, criticizing its sprite flickering and screen scrolling, while also praising the animations, fast action, and good fun. The review concludes with, "There's no doubt that this game will sell by the lorryload, and why not - its a great game that deserves to do well, and will keep you coming back even when you've finished it. Well worth a look at least." [2]

VideoGame, a publication from Portugal, presented Double Dragon II with an overall 4 out of 5 star rating. They scored the game's difficulty with four stars, the music and sound with three, and graphics with five.[3] Power Play magazine from France gave Double Dragon II 74%, commending the game's atmosphere, the characters' facial expressions, and the animated movements.[4]

IGN ranked the game at 83rd in their "Top 100 NES Games of All Time".[5]

Soundtrack[]

Main article: Double Dragon II: The Revenge (soundtrack)

A soundtrack, simply titled Double Dragon II: The Revenge, was published in Japan by Meldac and released on March 10, 1990. The soundtrack features arranged versions of the music from the NES version (originally composed by Kazunaka Yamane) composed by Kazuhiro Hara and Nobuhito Tanahashi. The soundtrack also features a vocal J-pop rendition of the Double Dragon opening theme performed by Manami Morozumi titled "Dead or Alive".

Gallery[]

Miscellaneous[]

Videos[]

Trivia[]

  • According to a North American television commercial by the game's publisher, Acclaim, the NES version of Double Dragon II became a million seller soon after its release.
  • On western releases, Marian's skirt on the cover artwork was slightly modified in order to cover more area.

References[]

External links[]

Standard links[]

Double Dragon Dojo[]

The Cutting Room Floor links[]

Advertisement