I_get_mad_babes said:
3. A Link to the Past
2. Adventure of Link
1. Legend of Zelda
Synthetic_Craze said:
I'm sure it would be rewarding, but I judge how I like Zelda games on how much fun I have WHILE playing them plus the feeling I get after beating it. I can't say as I haven't beaten it yet, but I'm just guessing that even after beating the game I would still have more fun playing a different part of the series. I'm just not the kind of person who thrives on that kind of intense difficulty. I like it sometimes, but for the most part I need a balance that doesn't turn the game into a job. I think it's cool that other people appreciate Zelda II for that, I'm just not sure that I will. We'll see.
This guy says it best. I played through a lot of Adventure of Link (up to the 4th or 5th dungeon if I recall) and at that point, it was just far too difficult to enjoy. I spent hours getting through to the end of a dungeon only to die at the very end... and then I would have to start all the way back at the beginning halfway across the overworld.
I know A Link to the Past is a sacred game (and maybe I'll give it another try soon), but I never really felt too enthusiastic about it. The dungeons felt too long and I found the dungeon music really bland..
Ok, first of all...do you really find LttP as your 3rd worst Zelda game? I know everyone has their opinions, but have you not played any of the recent handhelds?
Now that that's out of my system - you're right, the dungeon music was bland. Most music on the NES was pretty bland (anyone remember LoZ's dungeon music?). In regards to having to start all the way over, that's why I loved the game. It made you be extremely judicious with your combat so you didn't just go in swinging the sword and blowing through enemies. You had to make sure you were precise with everything, otherwise you'd be punished badly.
BTW, if you guys ever plan to finish the game, if you die in the final dungeon (which is an absolute maze, it's wonderful), it doesn't start you back at Zelda's death bed. It starts you at the beginning of the dungeon.