"I'm trying to figure out how Golden Eye 007 has ANYTHING to do with the Halo franchise and how it evolved from Halo 1 to 2, but I'm drawing a blank. What exactly are you trying to say here?"
First of all, in my second post. I agree with you that there were significance changes from Halo 1 to Halo 2. My problem is with Halo 3. And for my golden Eye 007 reference. I'm just saying that Halo didn't introduce the concept of dual weapons to the FPS genre. That's all.
"Both Final Fantasy Crystal Chronicles and 4 Swords Adventures were local multiplayer only (They were even on the purple lunchbox), required you to plug in GBAs for each player, and have absolutely nothing to do with the conversation at hand. Even IF they counted, I said "One of the first", and yes, I did mean in the FPS genre."
You just said 4 player co-op, you weren't being specific enough. I believe you said "Halo 3 had 4 player co-op, and it was one of the first games to do that". You didn't say local or online. So in context to what you said, Final Fantasy Crystal Chronicles and 4 swords adventure did count. As to what significance it has to the argument. You said that Halo introduced some concepts. I provided that it wasn't the first to do that in video gaming. Though in the genre itself? Yes, it did introduce those concepts in the Halo series.
"You can tell me it didn't introduce online multiplayer all you want, but the fact is that it DID introduce online multiplayer- to HALO, because Halo: Combat Evolved did not have it.
Ok, your more clear in this one. I'll give you that.
"You acknowledge the changes Halo has made, yet you can't understand why people don't get onto Halo for "Not changing"? *Facepalm* "
I acknowledge that Halo as a series has made changes. What I'm trying to say is I don't get why people praise
Halo 3 when it didn't really change anything from Halo 2. I'm saying one of its installment didn't change. Please don't put words into my mouth.
"So you just want to skip games... Oh hey, two Call of Duty games are like eachother! How dare anyone call Dynasty Warriors repetitive when two games in a long, well known and established franchise are similar! Give me a break. The fact that World at War was released between the two games means that the second one was a breath of fresh air, despite how little changed. Because when you take one of the most popular games of all time, make people wait a couple years, change several small and medium sized things, and release it, it is no longer considered releasing the same game, nor is it repetitive. Also, you seem to have the mentality that Modern Warfare is a series by itself. Drop it, because fanboys will eat you alive."
I'm calling out modern warfare 2 because unlike World at War. Modern Warfare 2 is a direct sequel to Modern Warfare 1. When you get a sequel from a game, you expect some changes from the first one. Modern Warfare 2 barely had any changes from its predecessor(modern warfare 2).
"I find it terribly ironic that you're describing the campaigns the way you are. What do you do in this new, completely different dynasty warriors game that nobody who has only played the past ones will ever experience? Rushing the enemy commander's base and killing him while all your allies stand around and watch when they could/should help if you actually needed it? Seriously, the campaign to Modern Warfare 2 was epic. When you play Modern Warfare 2 you're not guaranteed to have to fight the Yellow Turbans and then Dong Zhuo. No matter what happens in Dynasty Warriors, the story stays the same. Liu Bei forms a pact of brotherhood with his two friends. He gets a genius tactician by the name of Zhuge Liang. Cao Cao has his heart set on forming an empire, a dream ultimately realized by his son. Sun Ce dies at the hands on some wizard, and his brother takes over, employing Lu Xun and Ling Tong as his top generals (But wait, in DW5 Ling Tong was actually added to the story as a teenager!), and also sends his sister off to marry Liu Bei! The only thing story-wise that looks to be different is the addition of the Jing Dynasty(Why did it take them SEVEN installments to add them, anyways?)."
(note:going to go on a tangent here but Ling Tong didn't send his sister to marry Liu Bei, that was Sun Quan. It was first an attempt(Sun Shang Xiang didn't even know about the marriage) to kill Liu Bei but failded(due to Sun Quan mother, she got excited and approve the marriage between them i think)and Liu Bei and SSX married and was able to go back to Shu)
First of all, the Dynasty Warrior series is based on the novel "the Romance of the Three Kingdoms". When your basing it on the novel, you don't have as many freedoms in creating the stories like you can in Modern Warfare 2. Secondly, you need to do a couple of objectives first before you can actually you can actually face the commander(more so in this game). The battle of Chi Bi is a good example in this(for Wu). When your first starting, there is almost no way to get to Cao Cao. The only way to reach Cao Cao/ win the stage is by completing the fire attack and then chasing Cao Cao. If you don't complete the fire attack, enemy will keep, lack of a better word, re-spawning. Another example is the battle for Han Zhong(not against Shu but some other guy but can't remember his name). When you reach the boss of this stage, you can't defeat him. You can certainly try to keep attacking him but he keep on healing until you do one of the objective in the stage. Even Yellow Turban Rebellion had a way from blocking you to reaching Zhang Jiao. The story itself may not have changed but the story presentation has. For each kingdom, it actually goes in depth the birth and destruction of each kingdom. In dynasty warrior 5, they only give you a scene in how the character felt about the battle and a broad description of the battle. Dynasty Warrior 5 didn't' really tell anything about the three kingdom era. It just gave us battles(not that was a bad thing). Same thing with Dynasty Warrior 6. Oh yeah, I didn't really find Modern Warfare 2 campaign to be that epic. It was good. But it was the typical fps story we have in FPS these days.(though I was surprise about how Ghost died
![Sad :( :(](https://cdn.statically.io/img/www.ignboards.com/styles/ign/ign/smilies/classic/sad.gif)
he was my favorite character in the campaign mode, oh yeah and the ending-Price/Shepard fight was pretty good)"all your allies stand around and watch when they could/should help". Not like your allies in the campaign mode in the FPS genre were much help to you. You basically had to do all the work by yourself.
"So... small features like being able to call your horse and being able to do ambushes makes the game completely new? Sounds like... an expansion pack to me. And why are you citing the addition of the Jin Dynasty to the story as something new when you clearly JUST said the additions MW2 added from MW1 was "Just A couple of vehicle missions, more stealth missions, and thats about it." You do realize that those missions were a whole lot more than your Jin Dynasty arc, right? Or did you not play Modern Warfare 2?"
I'm just stating some the changes from Dynasty Warrior 5 to DW6 to DW 7. And I wouldn't call the Renbu system, ability to use siege weapons, story presentation, etc. to be small changes. I did play Modern Warfare 2 but the main problem with Modern Warfare 2 is that it didn't really do anything new in regards to Modern Warfare 1. You already have vehicle battles and stealth missions in modern Warfare 1. I stated the inclusion of the Jin Dynasty because its a totally new dynasty that was just added to Dynasty Warrior 7. Not only did it added new character to the roster but also gave Dynasty Warrior an actual ending compare to the other Dynasty Warrior "what if" endings. It also let the story on Dynasty Warrior pass the Wu Zhang Plains stage which was always the final stage for Shu/Wei. "You do realize that those missions were a whole lot more than your Jin Dynasty arc". I'd say their the same in content(with regard to gameplay in the different genre). While the stealth and vehicle mission didn't add anything new, they were fun. The stealth missions give you a change of pace from the other missions. It also give you a feeling(well to me) of accomplishment if you are able to do a mission in stealth without alerting any enemy guards. The vehicle missions was fun in that you could just blow up enemy tanks, troops, etc. Now for the Jin Dynasty Arc. It gave the Dynasty Warrior series an actual ending than previous installment of "what if" ending in previous installments. It let you see the destruction of each individual kingdom on how it played out in the novel(more or less). It certainly added more play time in Dynasty Warrior.(which is a plus for some people) takes 7 to 8 more hours to complete the Jin dynasty. Added more scenerios such as "battle for Cheng Du"(Jin last stage and has amazing bgm IMO).
"What I mean by that is they are already high quality titles. Even if they did release the same game back to back, the game that came before it was still one of the best games in their genre for that time. Is Dynasty Warriors one of the best Hack and Slash games on the market? Absolutely not. They're not even being sold for full price upon release last I checked."
I'll give you that its not the best hack and slash game on the market(I'll give the best hack and slash game to the Ninja Gaiden/Devil may cry series in my personal opinion). And last I checked, Dynasty Warrior 7 cost around $60. I think that's usually the full price for a Dynasty Warrior game. Anyway, is Dynasty Warrior games such a terrible hack and slash game? In my personal opinion, no. I have played worse hack and slash games than Dynasty Warrior.(such as too human, loved the norse mythology in it and the story but not the gameplay)
"Okay, there are a few button combinations, I'll give you that, and yes, Lu Bu will destroy you. Unfortunately, none of the other enemies will, not even the generals, and last I checked Lu Bu is only on a select few missions, one of which involves you being instructed to haul ash and run from him to get to Dong Zhuo. And your comments on FPS games made me laugh. Slamming the R1 button? Are you kidding me? In Halo you've got your armor ability to use, melees if they get close, different weapons (The majority of which don't involve slamming anything), different types of grenades, enemy types to diversify combat, and different storylines(If you really thing the story in each DW game is different from the last you are in denial). Not to mention you actually need, like, skill, to actually kill things."
First, I'm just using a generalization of FPS when I say spamming the R1 button. It's a bad generalization and I apologize for it(was up late when I was typing this). I give you the melee and the 2 different types of gernade(don't remember the armor ability unless your talking about ODST or Reach). The different storyline is about the same in the Dynasty Warrior games(at least in Dynasty Warrior 7). The Halo series got about 4 storylines following from Reach to Halo 3(not counting Halo Wars though since it wasn't really made by Bungie so not canon). In Dynasty Warrior 7, you follow the individual kingdom of Wu, Shu, Wei, and new Jin. I would agree that previous Dynasty Warrior installments(well in the one I played) didn't really have different storyline since it didn't really explain anything. But in this installment, they really explain the birth and end of each kingdom and what significant battle they were in. Also the reason why the kingdom was created(such as the creation of Shu in an attempt to bring the Han Dynasty back). And plus, Dynasty Warriors does follow the Romance of the three kingdoms, so they don't have much freedom in the story itself. The different weapon I'll give to Halo. Though Dynasty Warrior did had weapon diversity in each of its weapon. There are about 32 or 34 weapons and each had their unique combo.ex. the spear first spear charge(X, Y) is a throw attack while in a sword is an aerial attack. Don't get me wrong, Halo does got Dynasty Warrior beat in weapon diversity but Dynasty warrior does got diversity between each weapon move set. I also give you enemy type to divesify combat since you really only have to worry about the calvary and archer units in Dynasty Warrior 7 while in Halo you get the elites, hunters, brutes, drones, and the jackals.
"I'm referring to the Samurai Warriors series, actually, but while we're on the subject of Empires, those are all the same too!"
The same as what? Your not being very clear here. Same as the main Dynasty Warrior series, no they're not. The only thing that is kind of the same is the combat system but even the combat system is a bit different in the Empire series. You can order your officers to defend or attack a base/officer, you can't rush to the commander unless you capture adjacent bases to the enemy main camp, there are actually different unit type(in DW5 such as the Nanman troops)you can deploy with some of the policies, you can create alliances between other rulers, etc. If you mean the same as every other Empire series. Maybe and I said maybe because I haven't played any empire game predating 5.
"The musou (Or whatever they call them now) attacks may look different, but it still boils down to the same thing. Hold down block while they're using the attack, then counter by either spamming X or using one of the legendary combos you speak of. By the way, I beat both DW4, 5, and Empires on Chaos, and with the exception of Cao Ren, Ma Chao, Lu Bu, and (For some reason) Zhou Yun, I had very little trouble getting through. Probably because I've played games in the genre that require a bit more thought. Also, I don't move "From point A to point B" because, unlike Dynasty Warriors, you can compete online in a FPS against other players, and "spamming the R1 button" is only something you'd expect from a noob. We don't remember X, Y, X, X, Y, B to kill hundreds, we shoot while aiming for an enemy actively trying to evade our shots while simultaneously trying to aim at us and shoot us. For one kill. Yet, for some reason, killing 10 enemies in Halo or Call of Duty is more of an accomplishment than killing 10k soldiers in Dynasty Warriors."
I would say that the musou in this game is very different from previous games. For one, there are grab musous this time that are for single officers while there are other musou attack which creates AOE effect. Plus you haven't played Dynasty Warrior 7, so you can't really criticize the musou in DW7.When I said from point a to point b. I meant the campaign mode, not the online mode. For clarification, when you say killing 10 enemies, do you mean online or at campaign? Because if you mean the campaign, there's not much difficulty in killing them. To me, killing a single enemy in COD campaign mode equals to defeating an enemy general in Dynasty Warrior. If you mean online, then I would give you that you do get more of an accomplishment since your playing against a player.
I"t isn't -completely- the same, but it's so freakin close it might as well be. I remember back when I actually bought every game that came out in this series. It was a major waste of money. If they costed 20 bucks upon release they'd ALMOST be worth it. But full price for a game that you yourself can only list a handful of miniscule ways it has changed from the one that came out before it? I don't think so. Have fun calling your horse and switching weapons; I'm perfectly content with Dynasty Warriors XX and saving the money I would spend for more advanced games coming out.
Even if they DIDN'T change at all, you're only talking about one case. Most people see Dynasty Warriors as not changing since Dynasty Warriors THREE. That's what you don't get. The SERIES as a whole is repetitive. You're just singling out two random games in two random series and claiming they're doing the same thing as Dynasty Warriors- they're not."
That's why I'm only targeting about Halo 3 and Call of duty: Modern Warfare 2. I'm not targeting the FPS genre itself or the Halo/Call of duty series. There are no noticeable differences from Halo 2 and Halo 3. The same goes to Call of duty: Modern Warfare 1 to Modern Warfare 2."I'm perfectly content with Dynasty Warriors XX and saving the money I would spend for more advanced games coming out" I too would be content with only playing Call of Duty: Modern Warfare 1 without playing Modern Warfare 2. I might be inclined to play Halo 3 if only to probably end the series. "but it's so freakin close it might as well be. I remember back when I actually bought every game that came out in this series. It was a major waste of money". I felt the same when I completed Halo 3 and Modern Warfare 2. "Most people see Dynasty Warriors as not changing since Dynasty Warriors THREE" Most people I know who claim that Dynasty Warrior hasn't changed haven't even played Dynasty Warriors. Your a bit of an exception since you played up to Dynasty Warrior 5 Empires. "you yourself can only list a handful of miniscule ways". You yourself haven't explained any changes regarding Halo 3(except for 4 player co-op) and Call of duty Modern Warfare 2. All the changes you say can only be credited to Call of duty modern warfare 1, call of duty World at War(zombies), and Hao 2(online multiplayer and vehicle jacking).
You seem to be under the assumption that I'm saying the Call of duty/Halo series hasn't changed. I've only targeted Halo 3 and Call of Duty: Modern Warfare 2. Do I think that Halo 3 and Modern Warfare 2 are bad games? No, they're pretty good games by themselves. But majorly disappointed that there were barley any changes on Halo 3 and Modern warfare 2. Now dynasty warrior 7 got the opposite effect for me. Usually Dynasty Warrior are mediocore/good. Usually a 6.5/10 to newcomers looking for a hack and slash game and a 7/10 who are hack and slash fans and also interested on the romance of the three kingdoms. I picked up this dynasty warrior game since I like hack and slash game and because I'm remotely interested in the romance of the three kingdoms. It came in with expectation that it wasn't really going to be good but was pleasantly surprise. The story presentation really improved from DW 5 and 6. Weapon movesets were very different from each other. Ability to use the ballista/juggernaut was a plus for me. There are a couple of flaws in this game but I personally had a better experience with Dynasty Warrior 7 then Halo 3 and Modern Warfare 2(though may be because I don't really like FPS as much as hack and slash and my expectations for Halo 3/Modern Warfare 2)