Arms
The key component to ARMS lies in its namesakes - the customizable weapons known as Arms that every fighter can swap out and use.
These Arms come in many shapes, sizes, and types that each have their own strengths and weaknesses. They key to victory will lie in knowing the best combination of Arms to use that work best for the fighter you pick and the playstyle you seek.
Obtaining Arms
Besides the default Arms you gain, you'll also be able to play certain game modes to unlock new types of Arms. This minigame will let you go for big prizes - and don't worry, even if you get a duplicate prize, you'll get an upgraded version of those Arms instead.
Arms Attributes
Along with the different types of Arms, each weapon also comes with its own attributes - a sort of elemental enhancement that have different effects depending on what the attribute is.
- Fire: Burns target and knocks them down, dealing high damage
- Electric: Temporarily stun and lower the defenses of target, removing their ability to block or throw punches
- Wind: Creates a huge knockback effect
- Ice: Stuns and temporarily slows down an opponent while also removing their ability to charge punches, however they can still block and throw punches
- Stun: Holds a target in place for a limited amount of time
- Explosion: Creates a large explosion, dealing damage and knockback
- Blind: Temporarily blurs the opponent's screen with ink
Arms Types
Below you will find the various types of Arms you can use in the game. Arms are classified under several types - each type is fairly recognizable and follows certain rules.
Select a type below to learn more about it
Glove Type Arms
Name | Attribute | Damage | Description |
Toaster | Fire | Uncharged: 90 Charged: 130 | Packing a fiery punch with a good balance of offense and defense, you can't call yourself a real fighter until you master these bad boys. |
Sparky | Electric | Uncharged: 90 Charged: 90 | Crank up your game--these arms are electric! Great for shocking and stunning opponents, these and Toasters seem to be the most popular ARMS with fans. |
Chilla | Ice | Uncharged: 90 Charged: 100 | These sub-zero gloves are as cool as it gets. Great for putting opponents on ice, they're also nice for keeping postmatch drinks cold. |
Buff | - | Uncharged: 90 Charged: 100 | Great all-around gloves that buff up big. Designed as an entry point for curving ARMS, many fighters now appreciate their straitforward abilities. |
Dragon | Fire | Uncharged: 90 Charged: 130 | These 4,000-year-old grilling machines spread heat over a wide area. So when you fire 'em up, take your time and cook your foes thoroughly. |
Ice Dragon | Ice | Uncharged: 90 Charged: 100 | These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day. |
Bubb | - | Uncharged: 90 Charged: 100 | Solid all-around gloves that buff up in size. Originally designed for beginners, they've become a favorite of many high-level fighters. |
Multi-Shot Type Arms
Name | Attribute | Damage | Description |
Popper | Wind | Uncharged: 70 Charged: 120 | While they may look fun, getting caught in their dizzying spin is anything but a party. They're great for surprising opponents, though! |
Cracker | Fire | Uncharged: 70 Charged: 130 | Their generous attack spread feels like a party! Shooting out stars in a spiral configuration, they just scream "Congrats! Now BURN." |
Hydra | Fire | Uncharged: 70 Charged: 110 | These jump-busting ARMS fire out three shots in a vertical stack. They're great for keeping ballistic heat on any hop-happy opponents. |
Retorcher | Fire | Uncharged: 70 Charged: 110 | Someone put some Revolvers together wrong, and now they shoot fire! Happy accidents are the best accidents--until they set your pants on fire! |
Tribolt | Stun | Uncharged: 70 Charged: 110 | Featuring a wide attack range, these are good for quick strikes and slowing opponents down. Highly recommended if you have bad aim. |
Triblast | Explosion | Uncharged: 70 Charged: 70 | Blasting out three simultaneous shots in horizontal formation, their wide blast radius leaves little room for escape. |
Revolver | Electric | Uncharged: 70 Charged: 70 | These babies fire off three electrified shots, one after another. Keep your opponents on their toes--only one has to hit to shock 'em! |
Curve Type Arms
Name | Attribute | Damage | Description |
Boomerang | Wind | Uncharged: 80 Charged: 90 | Thanks to their looping flight path, obstacles ain't no thing. Charge 'em up to unleash a cyclone that'll send your opponent flying! |
Coolerang | Ice | Uncharged: 80 Charged: 90 | Perfect for capturing prey and flash-freezing it to seal in that ultimate freshness. They also work great as fans in the summertime. |
Chakram | Stun | Uncharged: 80 Charged: 100 | Their quick, curving attack leaves no escape! Once an ancient ninja weapon, modern technology has revitalized their appeal. |
Ramram | Fire | Uncharged: 80 Charged: 120 | That same curving path you know and love, now with fire! Great for charring opponents quick and thoroughly--or for cooking dinner! |
Homie | Explosion | Uncharged: 70 Charged: 70 | Not big on aiming? These auto-targeting ARMS are for you! Theyll fly and explode on their own. Why mess around with controls? Delegate! |
Seekie | Electric | Uncharged: 70 Charged: 70 | Designed to hunt down and shock bad guys, these were originally developed as crime stoppers! The farther away an opponent, the better they do. |
Phoenix | Fire | Uncharged: 80 Charged: 120 | These wild birds dart up, down, left, and right as they please. And when they catch fire, they look about as cool as anything ever. |
Thunderbird | Electric | Uncharged: 80 Charged: 80 | A bird in the hand is worth two in an opponent's face, especially if they're electrically charged and ready to attack from any direction. |
Heavy Type Arms
Name | Attribute | Damage | Description |
Megaton | - | Uncharged: 110 Charged: 130 | The holy trinity of powerful ARMS: big, heavy, and slow. Not just capable weapons, these reliable lugs make stury shields as well! |
Megawatt | Electric | Uncharged: 110 Charged: 110 | Big! Strong! Heay! High-powered! Electrified! What more do you want?! They're a bit slower than Megatons but pack just as much punch. |
Whammer | Stun | Uncharged: 100 Charged: 120 | These bulky ARMS shrug off attacks and give great peace of mind! Originally developed for construction, they're now refined for competition. |
Blorb | Blind | Uncharged: 100 Charge: 100 | Big, bouncy, bulbous blobs of unknown origin. The latest research suggets that they're very sticky and have a fantastic fruit-like flavor. |
Guardian | Electric | Uncharged: 80 Charged: 80 | These shield ARMS are steadly advancing stalwarts that can support a wide range of both offensive and defensive fighting styles! |
Parasol | Wind | Uncharged: 90 Charged: 100 | When it's raining fists, grab one of these! The undeniable elegance of these umbrellas will leave your opponent's head spinning! |
Whip Type Arms
Name | Attribute | Damage | Description |
Slapamander | Fire | Uncharged: 80 Charged: 120 | Sweeping across a wide attack radius in a serpentine motion, these wily weapons will make short work of any wannabe sidesteppers. |
Slamamander | Wind | Uncharged: 80 Charged: 90 | Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect. |