“"Reliable" is the first word that comes to mind when I think of Axel. After working with him for 2.5 years over 4 different projects, I can safely say that Axel's efficiency and ability to overcome challenges made a huge impact in our teams' successes. Additionally, Axel is not only a great person to work with, but he is also a great friend and overall fun to be around individual. Axel would be a true asset for any software development position requiring problem-solving ability and teamwork.”
Vancouver, British Columbia, Canada
Contact Info
750 followers
500+ connections
About
Activity
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Last minute post, but I will be speaking at re:Inforce 2024. Ana Malhotra and I will be giving an interactive version of our re:Invent 2023 talk on…
Last minute post, but I will be speaking at re:Inforce 2024. Ana Malhotra and I will be giving an interactive version of our re:Invent 2023 talk on…
Liked by Axel Garcia
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Amazon Games is growing! Today, we announced the opening of our newest game development studio in Bucharest, Romania – a welcome addition to our…
Amazon Games is growing! Today, we announced the opening of our newest game development studio in Bucharest, Romania – a welcome addition to our…
Liked by Axel Garcia
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GamesBeat with the best team! AWS for Games
GamesBeat with the best team! AWS for Games
Liked by Axel Garcia
Experience & Education
Courses
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3D Computer Animation Production I
CG130
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Advanced C/C++
CS225
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Advanced Computer Graphics I
CS300
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Calculus and Analytic Geometry I
MAT150
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Calculus and Analytic Geometry II
MAT200
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Computer Environment
CS100
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Computer Graphics I
CS200
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Computer Graphics II
CS250
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Computer Networks I: Interprocess Communication
CS260
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Data Structures
CS280
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Discrete Mathematics
MAT258
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Game Implementation Techniques
CS230
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High-Level Programming I: The C Programming Language
CS120
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High-Level Programming II: The C++ Programming Language
CS170
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Interpersonal and Work Communication
COM150
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Linear Algebra
MAT250
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Linear Algebra and Geometry Skills
MAT140
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Motion Dynamics
PHY200
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Operating Systems I: Man-Machine Interface
CS180
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Project I
GAM150
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Project II
GAM200
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Project III
GAM300
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Project Introduction
GAM100
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Software Engineering
CS365
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Waves, Optics, and Thermodynamics
PHY250
Projects
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Reprise
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Reprise is an Audio-Reactive Action FPS developed in Unreal Engine where players change their weapon based upon musical phrases they find throughout the game.
Other creatorsSee project -
Suara
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An audio-reactive action roguelite with dynamically generated geometry-based "worlds." Visuals and gameplay are both affected by the game's audio, and vise-versa. As one of the physics programmers, I contributed by adding new collision shapes, optimizing the existing physics implementation (as I joined the project midway), and collaborating on creating a new camera system based on dampened springs.
Other creatorsSee project -
Daniel
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A 3D psychological puzzle game about the fear of death. As the physics programmer, my job so far has consisted of integrating and using the Bullet Physics library within our own custom engine. Through Bullet, I have implemented collision detection/resolution, simple 3D movement, and begun work on a "designer friendly" level of abstraction for creating physics objects within the Bullet Physics world.
Other creators -
Crystallize
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A 2D "reverse bullet-hell" student video game project where the player defends a planet by blocking incoming projectiles. As a physics/gameplay programmer, I mainly implemented 2D collision detection/resolution for various shapes and movement by applied forces, but also helped program general gameplay. I also integrated FMOD for our audio system, and coordinated/reported external playtesting in order to ensure our game felt right in the player's hands.
Other creatorsSee project -
Mechromancers
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A 2D sidescrolling roguelike with procedurally generated levels and a 4-Tier ability combination system. As the technical director, my job was to create the Technical Design Document establishing what systems we would be using and how in order to create the game.In addition to the design document, I also conducted code reviews to make sure the team was adhering to the TDD itself. Programming wise, I implemented basic 2D physics, basic enemy AI systems, created our in-game upgrade shop, and…
A 2D sidescrolling roguelike with procedurally generated levels and a 4-Tier ability combination system. As the technical director, my job was to create the Technical Design Document establishing what systems we would be using and how in order to create the game.In addition to the design document, I also conducted code reviews to make sure the team was adhering to the TDD itself. Programming wise, I implemented basic 2D physics, basic enemy AI systems, created our in-game upgrade shop, and debugged the project as a whole.
Other creators
Languages
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English
Native or bilingual proficiency
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Spanish
Native or bilingual proficiency
Organizations
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DigiPen Overwatch Club
President
- Present- Overlooks/organizes all matters concerning Overwatch Club - Runs weekly in-house events for club members - Communicates concerns/ideas from club members to DigiPen administration
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DigiPen League of Legends Club
Public Relations Officer
- Present- Served as main point of contact for new members - Organized weekly in-game events - Assisted the President with any faculty tasks/requests
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DigiPen Student Ambassador
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- Present- Provided prospective students and their families a student perspective of life at DigiPen - Volunteered at multiple DigiPen Preview Days by welcoming families and helping conduct school tours - Volunteered at DigiPen Day, a DigiPen hosted community event
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DigiPen Student Senate
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- Present- Represented the student body by voicing concerns to faculty and administration - Helped set up, run, and clean up each schoolwide DigiPen Lan Party since joining
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Reflecting on the recent Amazon Ahead program event fills me with gratitude and excitement. It all began a few months ago when Latoya Asaya…
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if you're looking to build a custom game backend on AWS, the AWS Game Backend Framework is a great starting point, and it supports popular game…
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