Christopher Onorati

United States Contact Info
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About

Whether making mazes and small indie games, to working with professional game editors…

Experience & Education

  • The Rat Zone

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Projects

  • Unannounced Cooking Game

    Currently I am working on an unannounced cooking game. I am responsible for:

    -Architecting modular system for item creation, interaction, and combination (C#).-Scripting the majority of gameplay, effects, and UI (C#).
    -Implementing platform-specific APIs, such as Steamworks (C#).
    -Managing, scheduling, and overseeing playtest sessions.

    Other creators
  • CHAIRS

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    Chairs is a fast-paced action platformer doubling as the most realistic chair simulator money can buy! In my roles as lead designer and a programmer I am responsible for:

    -Designing mechanics and level segments for fast-paced linear and open-ended gameplay.
    -Scripting the majority of gameplay, effects, and UI (C#).
    -Creating editor tools to simplify environment pipeline for level creation (C#).
    -Implementing platform-specific APIs, such as Steamworks (C#).
    -Managing…

    Chairs is a fast-paced action platformer doubling as the most realistic chair simulator money can buy! In my roles as lead designer and a programmer I am responsible for:

    -Designing mechanics and level segments for fast-paced linear and open-ended gameplay.
    -Scripting the majority of gameplay, effects, and UI (C#).
    -Creating editor tools to simplify environment pipeline for level creation (C#).
    -Implementing platform-specific APIs, such as Steamworks (C#).
    -Managing, scheduling, and overseeing playtest sessions.

    Other creators
  • Sender

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    Sender is an atmospheric horror game in which you operate an aging arctic exploration vehicle as dusk settles into the dead of night. As the lead developer for this game I was responsible for:

    -Crafting the core narrative elements for a short single-player horror game.
    -Scripting the majority of gameplay, effects, and UI (C#).
    -Designing levels and environments for a one-hour experience.
    -Creating editor tools to simplify environment pipeline for level creation and art passes…

    Sender is an atmospheric horror game in which you operate an aging arctic exploration vehicle as dusk settles into the dead of night. As the lead developer for this game I was responsible for:

    -Crafting the core narrative elements for a short single-player horror game.
    -Scripting the majority of gameplay, effects, and UI (C#).
    -Designing levels and environments for a one-hour experience.
    -Creating editor tools to simplify environment pipeline for level creation and art passes (C#).
    -Implementing platform-specific APIs, such as Steamworks (C#).
    -Managing, scheduling, and overseeing playtest sessions.

    Other creators
  • Operation: Black Mesa

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    Operation: Black Mesa is a commercial-length recreation of Half-Life: Opposing Force and Half-Life: Blue Shift from the ground up with permission from the copyright holders (Valve Software). As a Level Designer I was responsible for:

    -Recreating and redesigning levels from the original games to fit with modern gameplay standards in the Source Engine.
    -Working with team members to create assets needed for the entire game, and individual levels.
    -Running playtests and fixing bugs…

    Operation: Black Mesa is a commercial-length recreation of Half-Life: Opposing Force and Half-Life: Blue Shift from the ground up with permission from the copyright holders (Valve Software). As a Level Designer I was responsible for:

    -Recreating and redesigning levels from the original games to fit with modern gameplay standards in the Source Engine.
    -Working with team members to create assets needed for the entire game, and individual levels.
    -Running playtests and fixing bugs within levels.
    -Designing dynamic soundscapes for environments.
    -Creating inheritance-based entities using the Source Engine (C++).
    -Designing and implementing AI to simulate lifelike animals, robots, and vehicles of varying intelligence.

    Other creators
    See project
  • Return of the Dragon (Redmond)

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    Return of the Dragon is a digital scavenger hunt, following the events of Dragon Run. The game is created under contract by Daring Hero Games for the City of Redmond to act as a digital scavenger hunt for audiences of all ages. Players must explore Redmond to find dragons that have gotten lost from a central sanctuary, with the chance to find some special dragons that are hiding about the city! For this project I was responsible for:

    -Designing gameplay to accommodate 1500…

    Return of the Dragon is a digital scavenger hunt, following the events of Dragon Run. The game is created under contract by Daring Hero Games for the City of Redmond to act as a digital scavenger hunt for audiences of all ages. Players must explore Redmond to find dragons that have gotten lost from a central sanctuary, with the chance to find some special dragons that are hiding about the city! For this project I was responsible for:

    -Designing gameplay to accommodate 1500 simultaneous players.
    -Implementing core game loop and logic (Unity, C#)
    -Playtesting the game at smaller venues.
    -Providing minor debugging assistance to back-end web developers.
    -Prototyping web page to display data and analytics (Unity, C#).
    -Implementing systems that made use of a proprietary NFC card reader.

    Other creators
    See project
  • Outlier

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    Outlier is a suspenseful first-person 3D puzzle game in which the player uses terminals to hack into a machine-controlled world to escape from the Hive Mind and its minions. As a Level Designer I was responsible for

    - Designing levels from the whitebox stage to the full art implementation.
    - Creating the background narrative for the settings and characters.
    - Running playtests in order to find and resolve issues regarding the gameplay, UI/UX, and art assets ranging from trivial to…

    Outlier is a suspenseful first-person 3D puzzle game in which the player uses terminals to hack into a machine-controlled world to escape from the Hive Mind and its minions. As a Level Designer I was responsible for

    - Designing levels from the whitebox stage to the full art implementation.
    - Creating the background narrative for the settings and characters.
    - Running playtests in order to find and resolve issues regarding the gameplay, UI/UX, and art assets ranging from trivial to game breaking.
    - Communicating with the art, sound, and programming teams the deliverables required to progress the completion status of levels and environments.

    Other creators
  • Utomah

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    Utomah is a 2D platformer in which the player uses a grappling hook and dash attack to navigate a charcoal-drawn world, defeating enormous bosses. As a Level Designer I was responsible for

    -Designing levels from the whitebox stage to the full art implemenation.
    -Running playtests in order to find and resolve issues regarding the gameplay, UI/UX, and art assets ranging from trivial to game breaking.
    -Implementing C++ components for gameplay elements such as checkpoints, health…

    Utomah is a 2D platformer in which the player uses a grappling hook and dash attack to navigate a charcoal-drawn world, defeating enormous bosses. As a Level Designer I was responsible for

    -Designing levels from the whitebox stage to the full art implemenation.
    -Running playtests in order to find and resolve issues regarding the gameplay, UI/UX, and art assets ranging from trivial to game breaking.
    -Implementing C++ components for gameplay elements such as checkpoints, health spawn locations, and basic animation systems.
    -Communicating with the art, sound, and programming teams the deliverables required to progress the completion status of levels and environments.

    Other creators
    See project
  • Swapgoats

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    Swapgoats is a four-player, non-direct action game in which you maneuver through dangerous hazards, "swapping" positions with an opponent to place them in harm's way. Players control one of four colorful goats to be the one who leaves the arena with the highest score and less wear to show for it. As a Level Designer and Gameplay Programmer on this project I was responsible for

    -Designing the levels and environments of the game.
    -Running playtests to identify problems in design, as…

    Swapgoats is a four-player, non-direct action game in which you maneuver through dangerous hazards, "swapping" positions with an opponent to place them in harm's way. Players control one of four colorful goats to be the one who leaves the arena with the highest score and less wear to show for it. As a Level Designer and Gameplay Programmer on this project I was responsible for

    -Designing the levels and environments of the game.
    -Running playtests to identify problems in design, as well as bugs.
    -Programming gameplay elements in a custom C++ engine.

    Other creators
    See project
  • Fuzor

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    Fuzor is a 2D, side-scrolling shooter with tri-color palette and glow aesthetic. Fuzor focuses on four-player cooperation within a derelict spaceship littered with a vicious aliens. As a Level Designer on this project I was responsible for

    -Designing the levels and environments of the game.
    -Running playtests to identify problems in design, as well as bugs encounters.
    -Programming gameplay elements in Zilch, DigiPen Institute of Technology's proprietary scripting language.

    Other creators
    See project
  • Portal Stories: Mel

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    Portal Stories: Mel is a commercial-length free modification for Portal 2 based in the Portal universe. It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility. As a Level Designer and UI Programmer on this project I was responsible for

    -Creating over 1/3 of the maps and environments within the game.
    -Working with team members to create art and sound assets required throughout the game.
    -Running playtests to gather…

    Portal Stories: Mel is a commercial-length free modification for Portal 2 based in the Portal universe. It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility. As a Level Designer and UI Programmer on this project I was responsible for

    -Creating over 1/3 of the maps and environments within the game.
    -Working with team members to create art and sound assets required throughout the game.
    -Running playtests to gather feedback during the Beta testing process.
    -Fixing bugs in gameplay and UI ranging from trivial to game-breaking.

    Other creators
    See project

Honors & Awards

  • DigiPen Staff of the Year 2021

    DigiPen Student Body

    DigiPen students nominate staff and faculty members to recognize their significant, positive contributions to the quality of student life at DigiPen.

  • DigiPen Staff of the Year 2020

    Associated Students of DigiPen

    DigiPen students nominate staff and faculty members to recognize their significant, positive contributions to the quality of student life at DigiPen.

  • Commencement Speaker

    DigiPen Staff and Faculty

    For the Fall 2018 - Spring 2019 school year, I was one of two graduating students selected to give commencement speeches at the graduation ceremony.

  • Honorary Student Success Adviser

    Sydney Self, Joanne Wang, Teresa Boyes, Nik Bowen

    Honorary Award by DigiPen Institute of Technology's four Student Success Advisers. This award was issued due to contributions made towards ensuring long-term individual student success, and going above and beyond in responsibilities as a tutor.

  • DigiPen Student of the Year 2018

    DigiPen Student Affairs

    The Student of the Year award recognizes students who significantly impacted the school and student body through through outstanding leadership, insight, and involvement.

  • Dean’s List for Academic Performance

    Xin Li

    Awarded for the Spring 2015, Spring 2016, Fall 2016, and Fall 2017 semesters.

    DigiPen's Dean Honor List officially recognizes and commends students whose grades for the semester indicate distinguished academic accomplishment. Both the quality and quantity of work done are considered.

  • Independent Game Festival 2018 Student Entrant

    DigiPen Institute of Technology Faculty

    Utomah, was selected by DigiPen Institute of Technology faculty to compete in the 2018 Independent Game Festival to represent the school's student game projects.

  • DigiPen PAX Arcade Showcase 2017

    DigiPen Institute of Technology

    Utomah was one of the sixteen student games selected by DigiPen Institute of Technology faculty to represent the Sophomore class at the 2017 DigiPen PAX booth.

  • MJ Quigley Award For Excellence In Game Contributions

    GDSP Faculty

    The MJ Quigley Award honors students who performed above and beyond in their roles in regards to helping game teams at DigiPen Institute of Technology succeed in their projects and grow as game developers.

  • DigiPen Peer Commendations 2017 - Best Game Runner Up

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • DigiPen Peer Commendations 2017 - Best Graphics

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • DigiPen Peer Commendations 2017 - Best Physics

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • DigiPen Peer Commendations 2017 - Best Sophomore Game

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • DigiPen Peer Commendations 2017 - Best Sound Design

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • DigiPen Peer Commendations 2017 - Best Technology

    DigiPen Student Body & Faculty

    Awarded for Utomah, my junior year student project at DigiPen Institute of Technology.

  • Student of the Year Nominee

    DigiPen Institute of Technology

    Each year, DigiPen Institute of Technology's Student Senate hosts the Student Life Excellence Awards (formerly known as "the Gordies") to celebrate students, staff, and faculty who go above and beyond to contribute to the DigiPen community and make our school what it is today.

  • Best Fan Creation

    The Game Awards

    Portal Stories: Mel was given the "Best Fan Creation" award at the 2015 "The Game Awards."

  • Editors Choice Best Singleplayer Mod

    Mod Db

    Portal Stories: Mel was chosen as the best singleplayer mod for 2015 on Mod Db, a popular website for hosting and providing information about fan made game modifications.

  • Players Choice - Mod of the Year 2015 (10th Place)

    Mod Db

    Portal Stories: Mel was awarded 10th place as "Mod of the Year" by the player base behind Mod Db, a popular website for hosting and providing information about fan made game modifications.

  • DigiPen PAX Arcade Showcase 2015

    DigiPen Institute of Technology

    Fuzor was one of the ten games used to represent the Freshman class at the 2015 DigiPen Student Showcase, as well as one of the four games used to represent the Freshman level classes at PAX West 2015.

Languages

  • English

    Native or bilingual proficiency

  • Spanish (Spoken)

    Limited working proficiency

  • Spanish (Written)

    Limited working proficiency

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