Nicholas P Gulezian

Austin, Texas Metropolitan Area Contact Info
293 followers 291 connections

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Activity

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Experience & Education

  • Highwire Games

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Courses

  • Advanced C/C++

    CS 225

  • Advanced Sound Synthesis

    CS 246

  • Calculus and Analytic Geometry I

    MAT 150

  • Calculus and Analytic Geometry II

    MAT 200

  • Computer Environment

    CS 100

  • Computer Graphics I

    CS 200

  • Computer Graphics II

    CS 250

  • Computer Networks I: Interprocess Communication

    CS 260

  • Data Structures

    CS 280

  • Game Implementation Techniques

    CS 230

  • High-Level Programming I: The C Programming Language

    CS 120

  • High-Level Programming II: The C++ Programming Language

    CS 170

  • Introduction to Engineering Projects

    ECE 101L

  • Introduction to Interactive Sound Synthesis

    CS 245

  • Linear Algebra and Geometry

    MAT 140

  • Mathematics of Digital Signal Processing I

    MAT 320

  • Mathematics of Digital Signal Processing II

    MAT 321

  • Motion Dynamics

    PHY 200

  • Music Theory and Musicianship I

    MUS 120

  • Music Theory and Musicianship II

    MUS 121

  • Operating Systems I: Man-Machine Interface

    CS 180

  • Waves, Optics and Thermodynamics

    PHY 250

Projects

  • Reprise

    -

    Reprise is an Audio-Reactive Action FPS game where players are powered by the music they create and is being developed in the Unreal Engine with Wwise.

    Main Roles:
    ● Producer
    ● Audio Programmer
    ● Gameplay
    ● Designed and constructed a User Customizable Sequencer that plays Phrases in a Timeline
    ● Added custom Wwise Blueprints for use with the Wwise Unreal Plugin
    ● Created algorithms for Real-Time Audio Detection for Audio-Reactive elements
    ● Closely collaborated with…

    Reprise is an Audio-Reactive Action FPS game where players are powered by the music they create and is being developed in the Unreal Engine with Wwise.

    Main Roles:
    ● Producer
    ● Audio Programmer
    ● Gameplay
    ● Designed and constructed a User Customizable Sequencer that plays Phrases in a Timeline
    ● Added custom Wwise Blueprints for use with the Wwise Unreal Plugin
    ● Created algorithms for Real-Time Audio Detection for Audio-Reactive elements
    ● Closely collaborated with Audio and Design teams to implement needed features

    Other creators
    See project
  • Suara

    -

    Suara is an Audio-Reactive Action Arcade game that takes place on the surface of geometric worlds and was developed in our custom C++ engine.
    ★ Showcased at the DigiPen PAX West 2017 Booth
    ★ Won DigiPen's 2017 2nd Best Tech and Graphics

    Main Roles:
    ● Producer
    ● Audio Lead
    ● Core Programmer
    ● Audio Engine (using Wwise)
    ● Game Editor (using IMGUI)
    ● Gameplay, SFX

    Other creators
    See project
  • Revolver Star

    -

    Revolver Star is a 2D top‐down sci‐fi shoot ‘em up which was developed in our team's custom C++ engine.
    ★ Won DigiPen's 2016 3rd Most Addicting Game
    ★ Showcased at the DigiPen PAX West 2016 Booth

    Main Roles:
    ● Co-Producer
    ● Audio Engine (using FMOD)
    ● Game Editor (using imgui)
    ● Gameplay, SFX

    Other creators
    See project
  • Super Orc Puncher!

    -

    Super Orc Puncher! is a fast-paced, action-rhythm game, developed in DigiPen's proprietary Zero Engine.
    ★ Won DigiPen's Best Freshman Game 2015
    ★ Showcased at the DigiPen PAX Prime 2015 Booth

    Main Roles:
    ● Producer
    ● Gameplay

    Other creators
    See project

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