Alex Schwab

Greater Seattle Area Contact Info
196 followers 196 connections

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Experience & Education

  • Red Lens Games

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Projects

  • Incredible Descent

    A short 6DOF student project game in Unreal Engine 4 stretching the truth about how to fight cancer, designed to evoke the sensation of flying through a person's vein. Best played with a gamepad.

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  • Reprise

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    A dungeon crawling FPS with procedurally generated world of pre-existing rooms, where your weapon is powered by music that you can customize.

    As the game director, my work has been spread over the entire project. Most of my programming work has been with the map generation algorithm, doors, and all forms of the UI. I've also done quite a lot of systems design with the help of designer Antoine Zanchetta and producer Nic Gulezian. I also am involved in keeping the audio and art teams up to…

    A dungeon crawling FPS with procedurally generated world of pre-existing rooms, where your weapon is powered by music that you can customize.

    As the game director, my work has been spread over the entire project. Most of my programming work has been with the map generation algorithm, doors, and all forms of the UI. I've also done quite a lot of systems design with the help of designer Antoine Zanchetta and producer Nic Gulezian. I also am involved in keeping the audio and art teams up to date with the changes to the game's design.

    Reprise is built in Unreal Engine 4, using Wwise as our audio platform.

    You can find videos showing our progress on the game on our YouTube channel here: https://www.youtube.com/channel/UC8ifn_A4L1VvCV-YVeS2G1g

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  • Suara

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    Suara is an action game featuring some 4D gameplay and 3D visuals built in a custom C++ engine, where the game drives the audio, and the audio drives the game.

    I worked on rapid prototyping in Unreal Engine 4, as well as C++ programming on the event handling/messaging system, keyboard/mouse/Dual Shock 4 input using Windows callbacks, XInput, a tweening system, and gameplay interfacing between our engine and Audiokinetic's Wwise sound engine.

    Trailer:…

    Suara is an action game featuring some 4D gameplay and 3D visuals built in a custom C++ engine, where the game drives the audio, and the audio drives the game.

    I worked on rapid prototyping in Unreal Engine 4, as well as C++ programming on the event handling/messaging system, keyboard/mouse/Dual Shock 4 input using Windows callbacks, XInput, a tweening system, and gameplay interfacing between our engine and Audiokinetic's Wwise sound engine.

    Trailer: https://www.youtube.com/watch?v=mqYu8zSKGCw
    Play: https://games.digipen.edu/games/suara#.WSub9GjyuUk

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  • Crystallize

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    Sophomore team project in a custom C++ engine over the course of a school year. We used a variant of agile style of programming. I programmed the event handling, input, asserts, gTest framework, handles, menus, a custom Vector class, and general game play code.

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Honors & Awards

  • Dean's Honor List - DigiPen Institute of Technology (2014-2016)

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    - No failing grades: a grade of “F” in any course makes the student ineligible, regardless of other grades.
    - Minimum GPA of 3.5 is required.

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