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Created by

Caites

Uploaded by

pavelk

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About this mod

Improves initiative tracker - makes it tighter and adds more info about combatants.

Permissions and credits
Changelogs
Donations
Better Topbar

Patch #6/hotfix #24 ready

Frequently Asked Questions
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Q: You have so many mods! Do I need them all?
A: It's up to you! You can use one, 5 or all of them, each covers specific widget and can be installed or uninstalled at any moment without any issues. Most have sub-versions to choose from, including auto-hide versions, versions for ultrawide screens and for controllers. Check the list in the end of every mod's description page, you will find something to your liking.


Q: I already have Improved UI installed. Why do I need your mods?
A: Improved UI is a great mod, but it covers very specific things mostly - character creation UI, world tooltips and custom classes support. My mods improve almost every widget in the game, from containers to hotbar, from maps to loading screens. Don't hesitate to use both IUI and my mods, they are fully compatible and complement each other.

Q: I want UI to be immersive - fade-out when I'm not using it. Is that possible?
A: Absolutely! You need to download so-called "auto-hide" versions of: Better Hotbar 2, Better Maps AIO, Dynamic Sidebar and Better Combat Log 2. Those widgets are always visible in vanilla, but with forementioned mods they will fade-out in 2 sec after mouse stoped hovering over them. You can use them all or hide only those widgets which distract you.

Q: Are there requirements for your mods?
ANope. They do not require mod fixer, script extender, Improved UI or anything else.

Q: What mod manager should I use with them?
A: Any or even none! With BG3MM when you are importing them, they will go to Overrides, keep them here. For Vortex set them as replacers. They will also work without any mod manager, just copy paks inside archives to \users\...\Baldur's Gate 3\Mods folder.

Q: Are they compatible with X mod?
AMost likely! The only hard incompatibilities are Immersive UI by Aetherpoint and a few mods removing related widget elements by Fahadbh.

Q: I have an issue with one of your mods, what do?
A: Read carefully description page, then Sticky in comments. 95% chance you will find your answer here. if not, describe your issue the best you can, preferably with reliable way to reproduce it, and add your setup description (mod manager, override mod list, version of the mod, aspect ratio, SP/MP etc). I usually solve issues in a few hours.

Q: You don't have change log, outrageous!
A: I do have actually. Its in Sticky (Posts tab) of related mod.

Q: I want a custom version of your mod!
A: I used to make custom versions back then. Now with over 70 mod files to update and maintain very little time left for specific requests, so I can't promise anything. But you are welcomed to DM me, at least I will answer if its doable.

Q: I love your mods, can I support you somehow? / Your mods are godawful, can I somehow help you to get better?
A: You can donate a penny via Nexus while downloading mods or Patreon (link is at the bottom of every mod's page), that will help me to spend more time on modding. Simple kind words is no less appreciated.

Q: Why do you hate controllers and don't support controllers UI?
A: I do not hate controllers, but controllers UI normally requires writing another mod for it from the scratch. I'm adding support in some time after KB/M release usually.


Mod Description
This is rather a bunch of QoL improvements than a rework, since combatant overlay (aka initiative tracker) is one of the few actually well-designed widgets in vanilla game. Here are changes made:

  • Widget sits closer to the top edge of the screen.
  • Topbar uses more free space on 16:9 and UW screens, for 16:10 topbar won't overlap with illithid powers button anymore on 100% scale minimap.
  • HP/Temp HP stats added for all combatants as well as AC values to give better battle evaluation when combatants are numerous. HPs will show up in Custom Difficulty only if "Hide NPC HP" option is off.
  • Concentration status in a middle of the portrait is smaller now and shifted to the left.

Three versions are available right now: 16:916:10 and UW (last one still need tuning - volunteers with UW please hit me up in discord).

Installation:

  • Read Description Page and Sticky in comments or I'll bite you.
  • Drop .pak  from the archive to user/appdata/local/larian studios/baldur's gate 3/mods or install with BG3 Mod Manager/Vortex. In Mod Manager mod should be in Overrides. Mark mod as replacer in Vortex.

Uninstallation:
Remove mod's .pak manually or with BG3 Mod Manager/Vortex.

Compatibility: 
Compatible with Improved UI.
May be incompatible with other mods that change the same UI .xaml (TurnOrderLib.xaml and CombatantsOverlay.xaml).

Compatible with controllers. Should work fine in MP when clients have different aspect ratio versions installed (AC text will be oversized tho).

Caites' Mods Compatibility Page has more info about compatibility with my mods.

My Mods:
Better Tooltips
Better Dyeing
Better Various Widgets
Companions Panel and Camp Chest Everywhere
Better Inventory UI
Better Cursor Text Panel

Better Context Menu

Better Target Info
Better Topbar
Dynamic Sidebar
Better Hotbar 2
Better Maps AIO
Better Combat Log 2
Trade With Anyone
My Mods Compatibility Page
Slightly Better Trade Menu
Sightly Better Split Item Menu
Better Character and Party Panels
Better Containers
Better Hints and New Loading Screens
No Press Any Key Menu
No Intro