Our people are indeed OOO (Out of Office) and enjoying their well-deserved summer holidays. But don’t worry, your application is neither gone nor forgotten – we'll get back to you in August!
Supercell
Computer Games
Helsinki, Southern Finland 156,696 followers
Our dream is to create great games for as many people as possible that are played for years and remembered forever.
About us
Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day. If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another.
- Website
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http://www.supercell.com
External link for Supercell
- Industry
- Computer Games
- Company size
- 201-500 employees
- Headquarters
- Helsinki, Southern Finland
- Type
- Privately Held
- Founded
- 2010
- Specialties
- Mobile games, Tablet games, Games, Video games, Entertainment, and Fun
Locations
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Primary
Ruoholahti
Helsinki, Southern Finland 00180, FI
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Seoul, Gangham-gu G23W, KR
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San Francisco, California 94108, US
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Shanghai, Jing'an District 200041, CN
Employees at Supercell
Updates
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It’s Pride Month in the beautiful city of Helsinki! Along with our Better Games Together partners, we work to ensure the games industry is a safe and welcoming workplace for everyone. Ultimately, equality and diversity are like creativity – everyone has it, and it’s everyone’s job. Read our blog post from last year (https://supr.cl/bgt23) and visit the BGT website (https://supr.cl/bgt). As one of the main partners for Helsinki Pride, we are proud to welcome everyone who happens to be in Helsinki tomorrow, Saturday the 29th, to come to the Pride March and Pride Park Festival to make new friends at the Friend Zone organized by Better Games Together. We hear the weather will be great, and the atmosphere even greater! ☀️
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Our games have lots of players. Lots of players mean lots of servers. Lots of servers mean great server engineers. Two of them, Stefan and Juho, loaned their faces to explain a little bit about what the massif nature of our games means when it comes to servers and tools. Keywords: #scale #servers #seamlessness https://supr.cl/aws-study
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You like learning! We like learning! Everyone likes learning! https://supr.cl/learnmore
Senior Learning & Development Partner
supercell.com
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Expected consequence of headcount growth: increased number of IT support requests. Expected consequence of an increased number of IT support requests: hire more IT Support Engineers: https://supr.cl/superOS Apply now or share with a friendly friend!
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This is swimming. Or as Finns call it, shedding one’s winter coat (heittää talviturkki). Happy Midsummer folks!
Happy Midsummer folks!
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Save the date: October 30th in Helsinki. Game developers gather! https://lnkd.in/dWZYMEtS
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Humbly bragging begins: The Brawl Stars: Starr Park CCTV campaign won a Bronze Lion at the 2024 Cannes Lions International Festival of Creativity. Yeah, that's a mouthful. This follows previous honors at several other major award programs: the D&AD Wood Pencil, the Bon ADC Bronze Cube and the Tribeca Official Selection. To put things into perspective, only 3-4% of entries in any given year earn a Lion of any type. While this is only the second year that Cannes has the "Entertainment Lions for Gaming" category, it's the second year Supercell gets recognized: Clash Puzzles with Clash Royale also got shortlisted (10% of entries). We extend the most sincerest celebratory congratulations to everyone involved!
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Developers x Players x Creators
Supercell asked its most trusted creators for their thoughts on Squad Busters before it went into beta, and they gave some pretty brutal feedback. Here’s what they said, and how it shaped the game ahead of launch: https://lnkd.in/e3WbT3a8
How Supercell's creator program helped shape Squad Busters - Mobilegamer.biz
http://mobilegamer.biz