Dev log #2
OpenmeleeSo i sat down to try and come up with an aspect that allowed me to expand the map without changing any geometry or having to write any code essentially...
So i sat down to try and come up with an aspect that allowed me to expand the map without changing any geometry or having to write any code essentially...
This week we show you the process of level building in our game!
The chain lightning effect has been finalized for the full release of Shadow Survival!
New Area in the prison complex. It is a world zone that displays all active raids.
Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!
The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop with a cat where you have to find the anomalies. All 70 of...
How I stupidly put together a kick mechanic for First Person Stapler.
Development of the logo and icon of the game, also all the current UI elements and icons.
To all those fearless and brave, who dare the ocean's wave, Riches and legends ye shall crave, on this journey to the grave. So hoist the Jolly Roger...
Looking at the current status of the game and coming roadmap.
The new graphics update has finally been released on Steam and over 7,500 downloads on the Xbox Demo. Click to learn more!
In this devblog we inform that tests for the game are now public.
The process has such parameters as: cycle time, consumables used per cycle, a equipment without which the process is not possible, as well as personnel.
Short article about the development of Outlawed Steel, more specifically, the showcase of some objects, as well as the Cel Shading we will be using.
Weekly update on Ale Abbey's development, now with even more WIP!
Hello everyone we are BitterBeetleStudios and today we are here to share with you what we have been working in terms of Cutscenes!
Get updated of progress on the game. Demo release, chapters and more.
Details of the update for Playtest #32 which is live from July 5th 12PM AET until July 12th 12PM AET!
We are excited to announce some major changes and improvements to Max Capacity, expected to be released in late summer. Please read below for more details...
'Soul of Azores' getting close! — A new devlog with an update, almost at the end of our journey, while showing you how it is looking!
The 178th Week on Steam: 1, This is the 20th anniversary of the game! 1.1, A video about our past. 1.2, A video about our present 1.3, A video about the...
We are back with news about our game Major Alvega, we hope you enjoy.
Been a while since we announced that we’re working on multiplayer, huh? Well, today we intend to fill the Dealer-shaped hole in your hearts with some...
Hello everyone! As you know, Anima Flux is in its final stages of development, and we’re excited to share some new content coming to our game! Today...
To make sure everyone gets a chance to experience Ambal Duels with fellow players, we're planning a special Play Event! This event is designed to gather...
Introduction Gods of Fire is an intense multiplayer action game where players lead their dragons into fierce battles. Engage in PvP combat, unleash fiery...
Check out what we are working on! This update is coming very soon!
Septaroad Voyager is in full development, with the prologues finished, starting towns built, and dangerous lands giving you plenty of adventure between...
Games today are better from games in my childhood