I don't see what people see in Skyward Sword. I just don't get it. Nintendo makes the the most horrible game ever, and people love it. Do you love it because it contains the name Zelda? Same happened to Windwaker. Windwaker was bad. Really bad Zelda game, and yet they just make one even worse. I just shake my head, because someone at Nintendo should be sacked, should have been sacked a long time ago. I don't know even where to start with this game.
I can start with the Wii Motion Plus and it's crap calibration. I don't know why and I don't know how, but often the controls are way out of calibration, and with the overuse of almost any enemy requiring an attack in a certain motion, the controls just works like bollocks. The idea was good, but it doesn't work. End of story.
Another issue is the endless dialogs of useless ranting about "Are you sure?" about almost anything you do. And the people repeat way to often what has already been said. The dialogs are just annoying. Then the world. The world is just a hillarious joke. The world does not contain anything interesting! Not at all! I thought Windwaker was big and uninteresting, but not compared to Skyward Sword! The world is.... SAD. SAD that I payed for such a game. The skyworld is just a joke, a wast area of nothing. Just stray boulders. The skyworld probably didn't take a day to make, by one person if you don't count the main island.
And then the dungeons. I went into the first dungeon, thought it was an exceptionally short dungeon, untill I came to the second one which was even worse. The dungeons are the worst dungeons to ever be in a Zelda game. END OF STORY! They are small, unintelligent, boring, easy and disappointing. And the endless collecting of the two worst Gameboy games have been adapted to this game, from Phantom Hourglass and Spirit Tracks, the objects you collect to do different things, that takes an age to collect for certain things.
This game is...... making me frustrated. And the most frustrating part about it, is that some people give this game top score. It makes me want to punch them in the face, because they shouldn't be allowed to give scores to games when they give a game like this a 10/10. They don't know what they are talking about.
If there are any in-depth questions on my opinion, just send me a message, I can surly answer it, because my post here is not here without reason.
The controls don't suck you do! And u just don't understand the magic to zelda
I'm not entirely sure if this post is an attempt at trolling or not, so I'll answer it seriously just to make sure.
The controls in Skyward Sword do have issues, regardless of whether the player involves "sucks" or not. A good portion of this has to do with enemy reaction that is far too quick to make good usage of the "move away from the angle that's being blocked" tactic. It takes a split second for a player to move the Wii remote and then slash in said direction, and the enemies (particularly Ghirahim) will almost always move fast enough to block in the right direction before the player can actually swing the sword. Trying to do it more quickly will always result in the game not registering the change of direction. I can see why Nintendo wouldn't want to make an enemy stupidly just hold his sword up blocking in the completely wrong direction, but it does render the entire tactic of moving away from a block and swinging in another direction tactic iffy at best.
The rest of the issue actually comes from the controls themselves. Youtube user Matthewmatosis made an excellent argument against this in his review of the game, which I'll basically restate here as it sums up my opinion pretty well. At best, the motion controls in Skyward Sword work 95% of the time, and that may be being generous. That means for one out of every 20 sword swings, the controls will misread and give you the wrong move. Were this a button layout, a 95% success rate would be completely unacceptable. Imagine playing a Mario game, and one out of every twenty times the jump button doesn't work, or something similar. It would be quite noticeable, and an issue that would certainly not escape fixing in the development stage.
Skyward Sword's controls, on the other hand, may work 95% of the time, and yet they're given a free pass. I can understand the potential behind it, and I think in some areas they do work well in the game, but they're certainly not perfect, and there's plenty of room to complain about them, especially considering how little they really add to the experience.
And this isn't even beginning to touch upon the motion controls used elsewhere for things like swimming, which are far worse.