PS3_fannyboy said:
...and all this rubbish about 3 gpu's making the 360 graphically superior. This questionable statement is the oiled razorblade onto which the mass of drowning 360 fanboys desperately grasp. The Cell is a revolutionary new concept and so it is ridiculous to compare its specs with the more traditional Xeon used in the 360. It's like saying that the N64 is more powerful than a PowerPC because it is 64 bits rather than 32. Or like saying that the PS2 is more powerful than the PS3 because the former is 128 bit and the latter 64. You get my point! It has been recently been announced that the PS3 will be equivalent or slightly more powerful than the new "Dual Quad" pc's which are coming out. The 360 however is already lagging behind current pc's in the graphics dept. I'm not being a fanboy (well not intentionally) but these Microsoft babies really get my goat. I actually owned a 360 once - or to be factually correct I owned three. Problem was that they then kept repeatedly owning themselves and the red lights popped up time after time. When I was faced with the option of paying to have a fourth refurb I thought "not a chance" and I px/ed it for a PS3. I say let the graphics do the talking. True, the PS3 slightly underperforms with many of the 12-month-old ports that were initially developed for the 360. Look at Killzone 2 though and the other first-party games. These kick the sh1t outta anything on the 360 visually and no xbox owners talk about these (I wonder why). Halo 3 has so far drastically underwhelmed me and is certainly no competition for Haze IMO. A topical comparison would be to see whether Haze gets as good a review on 360 as it does on PS3 when it comes to xbox next century. GOW does indeed look pretty sweet but it has already been stated that the PS3 runs the Unreal engine better. I know these are only unproven statements but so is this bull about the 360 being more powerful due to its 3 gpu's. Sorry about the rant but I know these MS fanboys love it really.
1) The 360 has one GPU not 3 GPU's. And it uses a three-core CPU setup(6 threads) simular to the Cell's CPU.(# of threads wise)
2) R6:Vegas uses the UE, so this is alone shows why the 360 runs the UE better.(so far, at least)
3) The reason why the ports don't look as good on the PS3 is simple: Sony choose to split it's 512MB of Ram into 2 banks of 256MB, which means it's less versital then the 360's unified 51MB of Ram. So if a game is graphically heavy(is..UE games) then the developer must use the CPU Ram for more GPU Ram, and in doing so, the game will have frame rate problems.
And that's if the graphics remain in tact, because for many ports(COD3, SC
![Grin :D :D](https://cdn.statically.io/img/www.ignboards.com/styles/ign/ign/smilies/classic/grin.gif)
A, R6..ect) the texture quality takes a hit when ported to the PS3.
4)I have a PS3 and the Elite360, and i can assure you there is no magical way the PS3 will run Killzone 2 visually more impressive then the best looking FPS's on the 360. It just won't happen.
5)The PS3 has the added capacity of Blu-Ray, but it's bottleneck is it's internal Ram. And no magical dust will change this.
6)No console is perfect this generation, but the 360 is the most well rounded of the three in terms of performance. It's CPU/GPU/Ram/speed of storage..ect, has less bottlenecks then the PS3.
Again rememeber, i own a PS3(which i have not used since Dec 06'), and it not easy to admit a $1000 purchase was a mistake, but so far it has been.
I'm only keeping this PS3 for the exclusives and as a BR player.