Well I completed Final Fantasy VI. Really fun game but definitely has that old school challenge that will cause some frustration. I was shocked by just how many playable characters there were to find- 14 in all. Honestly I'd say there was over saturation in that department since I pretty much kept to just seven of them...well, eight when Shadow was still around (R.I.P. Shadow
![Sad :( :(](https://cdn.statically.io/img/www.ignboards.com/styles/ign/ign/smilies/classic/sad.gif)
). Was also surprised to see that Magicite & Espers were around before FFXII (huh, a Wikipedia search search yields that the Magicite term was around since FFII- well damn). Espers having such a key plot emphasis kind of made it special when you obtained their Magicite form, too bad the summons themselves were underwhelming from a strategy standpoint IMO- the one unique summon per turn limitation really hurt their potential.
Going back to the cast of characters, about 1/3 of them were successful in being interesting. Edgar & Sabin are my personal favorites- the bond they share as brothers and the struggles they've had to endure have made them so strong, and it reflects in how they play. Edgar's basic crossbow attack, especially early to mid game, is frickin' awesome, and Sabin with his Blitz skill is OP from start to finish. Locke, while being your typical thi- uh, treasure hunter, in terms of gameplay, shows amazing loyalty to those close to him. Really tragic to learn of what became of Rachel, but at least he was able to get closure. Cyan has a pretty cool Sword Tech Mechanic, although I ended up usually making him the physical attacker towards the end of the game. Terra seemed to be a bit too fixated on love- now of course this is due to what she discovered later, but aside from taking care of kids it seemed a bit out of place. Magical powerhouse of course, almost learned all of the spells in the game and just steamrolled through the end of the game. Setzer I made into my third magic caster along with Terra & Celes, and he had decent physical damage too- I never really tried his Slot skill though. Back story was kind of light TBH- he lost a friend and that's about it. Loves to gamble and ride around on airships, that's about it. Shadow I pretty much know nothing about since I didn't keep him around.
The rest of who is playable is pretty much ancillary in plot and gameplay: Gau (worthless), Strago, Relm, Mog, Umaro & Gogo. Strago does have knowledge in the origins of magic & magicite, but I just consider him a plot device for that point in the story.
Now the main antagonist: Kefka. I gotta say, from a personality standpoint...I was unimpressed. To me he just comes off like the other power hungry people from the same setting- he was just more malicious than others and was smarter about manipulating others (with a little luck in the beginning of course). Then in the end he just wants to destroy everything because he hates life- nothing he did or said before any of that gave any indication of wanting to end it all. I thought he would just want dominion over all. I dunno, maybe all that power went to his head and he ended up crazier than he was before. The best thing about the final boss was Dancing Mad- amazing music track.
I can see why so many people loved this game, although I'm not sure where I would rank it among other mainline FF games. I'll need some time to think about it.
Besides, while I was watching the credits go by UPS dropped off my copy of Megaman 11, so I'll likely be playing that later today.