I buy the vast majority of cars I've had in forza motorsports.... also gt7 gives you a lot of cars... the difference is forza allows me to buy a car I want to race when I've earned the credits to do afford it..... as opposed to random chance of an invitation....
You seem to have an odd bias towards GT....
Lololol, of
course it has to be bias. I literally suggest that they should adopt the auction house concept from Forza, because it's a great option, but I'm still biased toward GT. Have you ever thought that maybe the problem is that
you base your opinions purely on gut feelings, rather than using facts to back them up?
Regardless, you misunderstood the point I was making. Simply buying a car isn't what makes it feel like it's earned. When the latest update came out in GT7, and it gave me so much money that I was able to buy every road car, and a good chunk of the race cars in brand central, and still have like 25,000,000 credits left over, I didn't feel in any way like I'd 'earned' that. I'd definitely earned more money than I'd initially received from doing all of the Circuit Experiences... but not nearly the 50,000,000 credits I was given, in a game with half the amount of cars as GT5 had, let alone GT6. That brought me up over 60% of the total cars in the game obtained, a month after release. GT has always been designed to be a slower burn; a game where you accrue cars over the
years of support it has. Not a game you burn through in two months. The cars are not supposed to be throwaway. It's a difference in design ethos, and one I happen to appreciate. Doesn't mean that I can't appreciate other design intentions.
My point with Forza is likewise, similar. They got such backlash with how they handled Forza 5's atrocious economy at launch, that every game since than has focused more, and more, and more on shoving mountains of rewards down your throat, to steer far away from that backlash. Sometimes these rewards are cars outright, sure. But they also drown you in such a sea of currency, that you're
rarely at a loss to buy a car when you want it. That's
not to say that a player cannot value
such a loose economy, where more money than you'll ever need is thrown your way. But applying the concept of 'earning' the things you purchase with that currency, to such an economy... is difficult. It's hardly 'earning' an Aventador (or insert other expensive car here), when you obtain 5 Wheelspins in 20 minutes or whatever, and get well more than the price of the car, all but immediately.
That experience is still valuable. Particularly in the Horizon games, where the sea of constant rewards is most extreme, it makes a lot of sense. They throw stuff at you in Horizon, because the cars themselves are intended to -in a way- be meaningless. The cars aren't treated as valuable art or pieces of history with unique characteristics. They're treated as a means to an end, that you pick because 'that's my favorite car', and then proceed to turn it into an unrecognizable monster with 10 gears and 1500 horsepower, lol. It's not bad design. But that's because it works in the context of a festival, where it's basically just a bunch of rich cartoon characters who throw money at everything with wheels they can get a hold of, and then snort some cocaine and drive through the jungle at 250 miles an hour in a Pagani, before taking it off of a jump that sends them flying a mile through the air, and landing like nothing happened, lol.
And to be clear, I never
said that GT7 (nor any previous GT) doesn't hand you a lot of cars. But it doesn't do it in quite the same way, and the economy is balanced in such a way that being at a credits deficit has always meant working back up to the things you want to buy, to some degree. GT usually hands you cars in a scripted fashion, where everyone gets the same reward for the same accomplishment. That way they can hand tailor them, to better control the pacing at which your collection grows, and in which
directions it grows. You don't get lucky after beating the Sunday Cup, and unlock the Tomahawk at random, or enough money to buy it. You unlock a Miata or whatever, lol. Harder or longer challenges generally see you landing rarer or more special vehicles by contrast. And that
does afford players shortcuts to faster options if you're skilled, like by getting golds on all of the licenses right away. But it (intentionally) doesn't give you complete freedom to just go ham buying whatever cars you wish, whenever you wish.
I guess I'd kind of compare them like this:
In GT, you do not have infinite money. You spend money, and then you have less money, and it can take time and effort to build funds back up, particularly if you bought something rather expensive. You have to work for your money here.
In Forza (particularly in Horizon), you effectively
do have infinite money. But it's kind of like you have a 'cooldown' for that money in a sense, where you're absolutely filthy rich in fits and spurts, thanks to how quick and easy it is to grow your wealth again. You don't have to work for your money here, so much as you just spend the prerequisite amount of time, constantly getting lucky handouts and giant payouts. If you just play, no matter how well you do, you'll
eventually win big a plethora of times, and be wealthy again.
Neither way of design is bad, if balanced well. And people are free to prefer one way, or the other. Or they're free to prefer what games like Assetto Corsa do, and literally eschew the idea of car ownership entirely, just letting you use whatever cars, whenever. But
one design ethos between GT and Forza definitely puts a
lot more emphasis on actually
earning vehicles, as opposed to """earning""" them.