Rainbow Six Siege Y9S1 Designer Notes
The Y9S1 Designer Notes for Rainbow Six Siege has arrived, outlining a number of balance updates coming with the Y8S4.2 update and beyond.
This page acts as a comprehensive breakdown of the Y9S1 Designer Notes for R6S, including a link to the full Patch Notes.
Operator Balancing
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Azami
Kiba Barrier |
---|
Barriers have 999hp |
Barriers are vulnerable to bullet damage |
The damage dealt to the barriers depends on the weapons' caliber or destruction output |
Finka
- Adrenaline Surge
- Weapon reload speed increase bonus removed.
- Clears the shields' Suppressive Fire debuff. Reduces its effect by 50% if applied while affected by Adrenal Surge.
- The weapon reload bonus from the Adrenal Surge has been removed to make the bonus on the new Angled Grip more appealing. Without speeding-up the animations and with the possibility of both effects stacking, the new attachment wasn't as impactful as desired
Weapon Balancing
Weapon Classes
- General
- New classes: Revolver, Sniper Rifle, Slug Shotgun
- Light Machine Guns
- Movement speed reduced by 10%
- ADS Transition
- Normalized and simplified ADS curve transitions:
- Fast: Handguns, Revolvers, Shotguns
- Medium: Marksman Rifles, Sniper Rifles
- Slow: Machine Pistols, Submachine Guns, Assault Rifles, Light Machine Guns, Slug Shotguns
- ADS Speed
- Reduced ADS speed from idle/walk stances:
- Handgun: 240ms (from 200)
- Revolver: 240ms (from 200)
- Machine Pistol: 380ms (from 280)
- Submachine Gun: 460ms (from 300)
- Assault Rifle: 520ms (from 400)
- Light Machine Gun: 560ms (from 450)
- Marksman Rifle: 520ms (from 400)
- Sniper Rifle: 520ms (from 400)
- Shotgun: 340ms (from 250)
- Slug Shotgun: 520ms (from 400)
- Hand Cannon: 240ms (from 200)
- Reduced ADS speed from sprint (same proportion)
- Launchers are also affected. The ADS Speed depends on their type of sight
Sights
- Iron Sight
- Category: No sight
- Magnification: 1.0x
- Added +10% ADS speed bonus
- Sight
- Category: Non-magnifying
- Magnification: 1.0x
- Added +5% ADS speed bonus
- Magnified
- Category: Magnifying
- Magnification: ~2.5x
- Attackers' distribution:
- Available on every weapon
- Defenders' distribution:
- 9mm C1: Frost
- P10 Roni: Mozzie
- 9x19SVN: Tachanka
- ACS12: Alibi, Maestro, Azami
- AR-15.50: Tubarao
- BOSG.12.2: Vigil
- Mk 14 ERB: Aruni
- MP5K: Wamai
- MP5: Doc, Melusi, Rook
- P90: Doc, Rook
- TCSG12: Goyo, Kaid
- UMP45: Castle
- UZK50GI: Thorn
- Vector .45 ACP: Goyo
- Telescopic
- Category: Magnifying
- Magnification: ~3.5x
- Available only on Attacking DMRs
- Reticles
- Increased middle dot size:
- Holo A.
- Holo C.
- Red Dot C.
- Magnified A.
- Reduced middle dot size:
- Holo B.
- Magnified C
- Increased middle dot size:
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Under Barrels
- Laser
- Removed Hip Fire bonus
- Added +10% ADS speed bonus
- The Laser bonus has changed to ADS speed
Grips
- Angled Grip
- Removed ADS speed bonus
- Added +20% weapon reload speed
- Horizontal Grip
- The "None" option is now called "Horizontal Grip"
- Added +5% movement speed bonus
- Vertical Grip
- Bonus reduced to +20% vertical recoil control (from +25%)
Ballistic Shield
BASE
- Movement
- Every operator equipped with a Ballistic Shield will keep it in front while sprinting
- An operator equipped with a Ballistic Shield can push through a barricade without having to hit them twice. Does not work from rappel
- Weapon Handling
- The ability to hip fire has been removed
- Reduced accuracy during the shield unequip animation
- During the ADS animation with a shield, the weapon will not shoot until it is pointing forward
- Reduced ADS time to 0.5 seconds walking and 0.55 seconds sprinting (from 0.6 both)
- The reload animation is performed behind the shield
- The reload will now be triggered automatically when the weapon runs out of bullets
- Melee
- New defensive melee animation
- The melee now deals pushback and 65hp damage (from 100% DBNO)
- New gadget throw animation from behind the shield (the animation will arrive in a later update)
- New gadget trigger animation from behind the shield
- The Ballistic Shield remains equipped while escorting the Hostage
- Touching fire will trigger the guard break with 40% intensity (same as electricity)
Free Look
- Can hold the FREE LOOK button to check your surroundings while keeping the Ballistic Shield aiming forward
- Can throw gadgets towards the direction you are looking
- Suppressive Fire
- The operator will be suppressed if the Ballistic Shield receives too many bullet impacts
- Trigger: 10 bullets
- Maximum intensity: 40 bullets
- Fall off: 7 seconds
- While suppressed, the operator cannot sprint
- While suppressed, the visibility is reduced according to the effect's intensity
- Operators Affected
- Blitz
- Fuze
- Montagne
- Clash (only suppressive fire)
LMG-E
- Weapon Recoil
- Reduced first kick
- Reduced vertical recoil
- The recoil will remain stable for longer during a sustained fire burst
- Operators Affected
- Ram
- Zofia
6P41
- Weapon Recoil
- Reduced first kick
- Reduced vertical recoil
- Reduced lateral recoil
- The recoil will remain stable for longer during a sustained fire burst
- Operators Affected
- Finka
- Fuze
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M249
- Weapon Recoil
- Reduced first kick
- Reduced vertical recoil
- Reduced lateral recoil
- The recoil will remain stable for longer during a sustained fire burst
- Operators Affected
- Capitao
- Attacker Recruit
M249 Saw
- Weapon Recoil
- Reduced first kick
- Reduced lateral recoil
- Operators Affected
- Gridlock
G8A1
- Weapon Recoil
- Reduced vertical recoil
- The recoil will remain stable for longer during a sustained fire burst
- Operators Affected
- Amaru
- IQ
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Rainbow Six Siege Steam Community Y9S1 Notes blog post.