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Consumer Business Sales Volume

This page contains information on the annual sales volume of our games and related KPI. We aim to grow our sales volume globally by improving the ratio of digital sales in our core Consumer sub-segment.

Digital/Package Sales Volume

Digital/Package Sales Volume

Sales Volume Trend

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(thousand units)
FY2019 FY2020 FY2021 FY2022 FY2023 FY2024
(Plan)
Digital unit sales 20,550 23,150 24,600 37,300 41,352 46,600
Physical units sales 4,950 6,950 8,000 4,400 4,541 3,400
Total unit sales 25,500 30,100 32,600 41,700 45,893 50,000

Sales Volume Breakdown (FY2023 Performance)

  • New/Catalog Unit Sales Ratio

  • Japan/Overseas Unit Sales Ratio

Sales Volume Trend

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(thousand units)
FY2019 FY2020 FY2021 FY2022 FY2023 FY2024
(Plan)
Total unit sales 25,500 30,100 32,600 41,700 45,893 50,000
Overseas units 21,450 24,350 27,100 33,500 38,103 41,500
Japan units 4,050 5,750 5,500 8,200 7,790 8,500
Digital units 20,550 23,150 24,600 37,300 41,352 46,600
Physical units 4,950 6,950 8,000 4,400 4,541 3,400
Catalog units 18,200 20,500 24,000 29,300 36,297 37,000
New units 7,300 9,600 8,600 12,400 9,596 13,000

Major titles

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Major titles